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AES 2016 : Asian Education Symposium


When Nov 22, 2016 - Nov 23, 2016
Where Bandung, INDONESIA
Abstract Registration Due Jul 30, 2016
Submission Deadline Sep 30, 2016
Notification Due Oct 5, 2016
Final Version Due Oct 28, 2016
Categories    education   pedagogy   teaching methodologies and ass   educational foundations

Call For Papers

Asian Education Symposium (AES 2016) will be held from 22th (Tuesday) to 23th (Wednesday) November 2016 at Grand Hotel Tjokro in Bandung, West Java, Indonesia. The AES 2016 is an international refereed conference dedicated to the advancement of theories and practices in education. The AES 2016 promotes collaborative excellence between academicians and professionals from Education. The conference is expected to develop a strong network of researchers and pioneers in education worldwide.

The aim of AES 2016 is to provide an opportunity for academicians and professionals from various educational fields with cross-disciplinary interests to bridge the knowledge gap, promote research esteem and the evolution of pedagogy. The AES 2016 main theme is Ideas for 21st Century Education. Accepted abstracts will be required to submit a manuscript of 3000 words. All papers will undergo a peer review process.

Scopes of the conferences:

Scopes of the conference are ranged from but not limited to:

Art Education (AED): Music Education; Writing Education; Imaginative Education; Language Education; and History.

Adult Education (ADE): Competitive Skills; Continuing Education; Higher Education; Vocational Education; and Transferring Disciplines.

Business Education (BDE): Educational Administration; Human Resource Development; Academic Advising and Counselling; Education Policy and Leadership; Industrial Cooperation; Life-long Learning Experiences; Workplace Learning and Collaborative Learning; Work Employability; and Educational Institution Government Partnership.

Course Management (CMT): Accreditation and Quality Assurance; Academic Experiences and Best Practice; Copy-right; Digital Libraries and Repositories; Digital Rights Management; Evaluation and Assessment; E-content Management and Development; Open Content; e-Portfolios; Grading Methods; Knowledge Management; Quality processes; and Selection Criteria in Interdisciplinary Studies.

Curriculum, Research and Development (CRD): Acoustics in Education Environment; Counsellor Education; Courses, Tutorials and Labs and Curriculum Design.

Educational Foundations (EDF): Early Childhood Education; Elementary Education; Geographical Education; Health Education; Home Education; Rural Education; Science Education; Secondary Education; Second life Educators; Social Studies Education; and Special Education.

Learning / Teaching Methodologies and Assessment (TMA): Simulated Communities and Online Mentoring; e-Testing and new Test Theories; Supervising and Managing Student Projects; Pedagogy Enhancement with e-Learning; Educating the Educators; Immersive Learning; Blended Learning; Computer-Aided Assessment; Metrics and Performance Measurement; Assessment Software Tools; and Assessment Methods in Blended Learning Environments.

Global Issues in Education and Research (GER): Education, Research and Globalization; Barriers to Learning (ethnicity, age, psychosocial factors...); Women and Minorities in Science and Technology; Indigenous and Diversity Issues; Government Policy issues; Organizational, Legal and Financial Aspects; Digital Divide; Increasing Affordability and Access to the Internet; Ethical issues in Education; and Intellectual Property Rights and Plagiarism.

Pedagogy (PDG): Teacher Education; Cross-disciplinary areas of Education; Educational Psychology; Education practice trends and issues; Indigenous Education; Kinesiology and Leisure Science; K12; Life-long Learning Education; Mathematics Education; Physical Education (PE); Reading Education; and Religion and Education Studies.

Ubiquitous Learning (OBL): Accessibility to Disabled Users; Animation, 3D, and Web 3D Applications; Context Dependent Learning; Distance Education; E-Learning; Educational Technology; Educational Games and Software; Human Computer Interaction; ICT Education; Internet technologies; Learning Management Systems (LMS); Mobile Applications and Learning (M-learning); Technology Enhanced Learning; Technology Support for Pervasive Learning; Virtual and Augmented Reality; Virtual Learning Environments (VLE); Web 2.0, Social Networking, Blogs and Wikis.

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