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IGGSC 2015 : Second International Go Game Science Conference


When Jul 29, 2015 - Jul 30, 2015
Where Liberec, Czech Republic
Submission Deadline May 25, 2015
Categories    games   artificial intelligence   pedagogy   history

Call For Papers


The Second International Go Game Science Conference (IGGSC 2015) will present results in various fields related to board games, with the main focus being on the game of Go (Baduk, Weiqi). The conference hopes to bring together researchers, scientists and practitioners from diverse fields spanning from Artificial Intelligence and Mathematics, through History, to Pedagogy and Psychology of board games. Authors are encouraged to contribute to the conference by submitting scientific papers on their research results, projects and various studies.


Potential topics for submissions include, but are not limited to:

Computer Go and AI in Games; CGT – Combinatorial Game Theory
Science of Go Rules, Game Concepts and Situations
Psychology and Pedagogy of Go and other mind games
History and Culture of Go and other board games

Submitted papers are expected to contain at least 30% original work not published at other venues yet. The papers will be subject to anonymous peer review organized by the Program Committee (we aim to seek at least two reviews for each paper).

Accepted papers will be published in hard copy conference proceedings (with ISBN) and online on the conference website as open access; authors are expected to sign a simple non-exclusive copyright licence permitting typesetting editing and such publication. Authors of Computer Science papers are also encouraged to submit their preprints to arXiv/CoRR. We also aim to send the accepted papers for indexing by the Web of Science if possible.


The Paper Submission Deadline is on May 18, 2015. Please submit papers by sending them to email address (with subject "IGGSC2015 Paper Submission"). We expect the papers in a PDF format, written in English and including full bibliography. We will make LaTeX and Word templates available later; users of other software are expected to match the visual style accordingly.

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