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CW 2011 : International Conference on Cyberworlds


Conference Series : Cyberworlds
When Oct 4, 2011 - Oct 6, 2011
Where Banff, AB, Canada
Submission Deadline May 6, 2011
Notification Due Jun 16, 2011
Categories    computer graphics

Call For Papers

Cyberworlds are information worlds or communities created on cyberspace by collaborating participants either intentionally or spontaneously. As information worlds, they accumulate information regardless whether or not anyone is in, and they can be with or without 2D or 3D visual graphics appearance. The examples of such cyberworlds are communities created in different social networking services, 3D shared virtual environments, and multiplayer online games. Cyberworlds are closely related to the real world and have a serious impact on it. Cyberworlds have been created and applied in such areas as e-business, e-commerce, e-manufacturing, e-learning, e-medicine, and cultural heritage, etc. Cyberworlds augment and sometimes replace the real life and become a significant component of real economy. The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and special issues published in The Visual Computer and other research journals.

The CW2011 conference will consist of paper sessions, tutorials, industrial seminars, exhibitions and hands-on demonstrations where researchers, artists, and vendors will show the state-of-the-art in the field. CW2011 will have several parallel tracks including but not limited to the following topics:

Shared virtual worlds
Virtual collaborative spaces
Shape modeling for cyberworlds
Virtual humans and avatars
Intelligent talking agents
Networked collaboration
Haptic interaction and rendering
Computer vision, augmented, mixed and virtual reality
Human-computer interfaces
Cognitive informatics
Brain-computer interfaces
Face and emotion recognition
E-learning in virtual collaborative spaces
Multi-user web games
Art and heritage in cyberspace, cyber-museums
Cyberworlds and their impact on the real worlds
Cyberethics and cyberlaws
Cybersecurity and biometrics
Data mining and warehousing in cyberworlds
Social networking

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