CW: Cyberworlds



Past:   Proceedings on DBLP

Future:  Post a CFP for 2023 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
CW 2022 Cyberworlds
Sep 27, 2022 - Sep 29, 2022 Kanazawa, Japan Apr 22, 2022
CW 2021 20th International Conference on Cyberwolrds
Sep 28, 2021 - Sep 30, 2021 Caen, France Apr 23, 2021
CW 2020 Cyberworlds
Sep 29, 2020 - Oct 1, 2020 Caen, France Jun 1, 2020
Oct 2, 2019 - Oct 4, 2019 Kyoto - JAPAN May 10, 2019
CW 2018 2018 International Conference on CYBERWORLDS
Oct 3, 2018 - Oct 5, 2018 Singapore May 7, 2018
CW 2014 Cyberwords
Oct 6, 2014 - Oct 8, 2014 Spain May 8, 2014
CW 2013 International Conference on Cyberworlds
Oct 21, 2013 - Oct 23, 2013 Yokohama, Japan May 17, 2013
CW 2012 Cyberworlds 2012
Sep 25, 2012 - Sep 27, 2012 Darmstadt, Germany Apr 18, 2012
CW 2011 International Conference on Cyberworlds
Oct 4, 2011 - Oct 6, 2011 Banff, AB, Canada May 6, 2011
CW 2010 International Conference on Cyberworlds
Oct 20, 2010 - Oct 22, 2010 Singapore Apr 30, 2010
CW 2009 International Conference on Cyberworlds
Sep 7, 2009 - Sep 11, 2009 Bradford, United Kingdom Apr 15, 2009
CW 2007 2007 International Conference on Cyberworlds
Oct 24, 2007 - Oct 26, 2007 Hannover, Germany TBD

Present CFP : 2022


27-29 September 2022
Kanazawa, Japan

In cooperation with Eurographics Association, ACM SIGGRAPH, and the Society of Art and Science

Conference web page:

Real and online attendance registrations will be offered.

== SCOPE ==

Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world.

Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and massively multiplayer online role-playing games.

The focus theme of CW 2022 is Immersive Space Design.

== TOPICS ==

CW 2022 will have the following tracks with topics not limited to:

Main Track: Visual and Interactive Computing in Cyberspace

Visual Computing: Extended Reality (XR), Computer graphics, Computer animation, Visualization, Image processing, Computer vision, etc.
Data Science for Immersive Communication: Immersive analytics, Machine learning in visual communication, Collaborative visual analysis, etc.
Applications of Cyberworlds: Digital humans, Education in cyberspace, Shared art and cultural heritage, Health care in cyberspace, Online games and living in shared virtual worlds, Non-fungible tokens (NFT), Shared digital fabrication, etc.
Multimodal Interaction and Human Factors: Man-machine interaction (haptics, olfaction, sonification), Human dynamics, Communication, Collaboration, Entertainment, Digital assistants, Enhanced living, Human augmentation, etc.

Special Track: Cognitive Human-Machine Interaction

Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI applications, EEG-based neuroimaging, Mobile and adaptive BCIs, Neurofeedback systems and games, Neurorehabilitation and neuroplasticity, Machine-assisted cognitive enhancement, etc.
Human Factors in Cyberspace: Affective computing, Emotion artificial intelligence, Human factors in transportation and industry, Biosignals, Internet of bodies, Machine and deep learning for biosignal-based algorithms, Neuroergonomics, Cognitive multimodal interfaces, Human factors in XR, Cognitive human-robot interaction, etc.

Special Track: Cybersecurity

Cybercrime Prevention: Identity and trust management, Content protection and digital rights management, Information hiding and anonymity, Privacy protocols, Security protocols, Malware detection, Attack detection, etc.
Biometrics in Cyberspaces: Behavioral biometrics, Biometric template protection, Emerging biometrics, Multi-biometrics, Presentation attack detection
Internet of Things: Security of embedded systems, Security protocols, Security in V2X and smart cities, Mobile networks security, etc.
Analysis of Digital Traces in Cyberspaces: Forensics (computer, mobile devices, network, social media), Altered content detection (multimedia, deep fake), Digital data analysis (social media, file carving), etc.


Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)

CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library, and reference databases of all major referencing indices including EI Compendex, Scopus, and SCI.

SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.


Papers (Full/Short) Submission: April 22, 2022(Fri)
Papers (Full/Short) Notification: May 30, 2022(Mon)
Poster papers submission: June 10, 2022(Fri)
Poster papers notification: June 27, 2022(Mon)
Camera-ready submission: July 15, 2022(Fri)
Author registration: July 15, 2022(Fri)


Program Co-Chairs: Yuriko Takeshima, Haoran Xie, Alexei Sourin
Conference web page:

Related Resources

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IUI 2023   Intelligent User Interfaces
DigitalTwinsXR 2022   Exploring Synergies between the Digital Twin Paradigm and eXtended Reality (Frontiers in Virtual Reality - Research Topic)
Irish HCI 2022   15th Annual Irish Human Computer Interaction Symposium
VISIGRAPP 2023   International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Chatbot Technology 2022   Call for Chapters: Trends, Applications, and Challenges of Chatbot Technology
SI_XR for Communication 2022   Special Issue of MIT Presence on 'Extended Reality as a Communication Medium'
IVCNZ 2022   Image and Vision Computing New Zealand
TecPsy 2023   International Symposium on Technikpsychologie
IVAPP 2023   14th International Conference on Information Visualization Theory and Applications