CW: Cyberworlds

FacebookTwitterLinkedInGoogle

 

Past:   Proceedings on DBLP

Future:  Post a CFP for 2024 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
CW 2023 Cyberworlds
Oct 3, 2023 - Oct 5, 2023 Sousse, Tunisia Apr 21, 2023
CW 2022 Cyberworlds
Sep 27, 2022 - Sep 29, 2022 Kanazawa, Japan Apr 22, 2022
CW 2021 20th International Conference on Cyberwolrds
Sep 28, 2021 - Sep 30, 2021 Caen, France Apr 23, 2021
CW 2020 Cyberworlds
Sep 29, 2020 - Oct 1, 2020 Caen, France Jun 1, 2020
CW 2019 2019 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW2019)
Oct 2, 2019 - Oct 4, 2019 Kyoto - JAPAN May 10, 2019
CW 2018 2018 International Conference on CYBERWORLDS
Oct 3, 2018 - Oct 5, 2018 Singapore May 7, 2018
CW 2014 Cyberwords
Oct 6, 2014 - Oct 8, 2014 Spain May 8, 2014
CW 2013 International Conference on Cyberworlds
Oct 21, 2013 - Oct 23, 2013 Yokohama, Japan May 17, 2013
CW 2012 Cyberworlds 2012
Sep 25, 2012 - Sep 27, 2012 Darmstadt, Germany Apr 18, 2012
CW 2011 International Conference on Cyberworlds
Oct 4, 2011 - Oct 6, 2011 Banff, AB, Canada May 6, 2011
CW 2010 International Conference on Cyberworlds
Oct 20, 2010 - Oct 22, 2010 Singapore Apr 30, 2010
CW 2009 International Conference on Cyberworlds
Sep 7, 2009 - Sep 11, 2009 Bradford, United Kingdom Apr 15, 2009
CW 2007 2007 International Conference on Cyberworlds
Oct 24, 2007 - Oct 26, 2007 Hannover, Germany TBD
 
 

Present CFP : 2023

Scope :
Cyberworlds are information spaces and communities that immensely augment the way weinteract, participate in business and receive information throughout the world.Cyberworlds seriously impact our livesand the evolution of the world economy by taking such forms as socialnetworking services, 3D shared virtual communities and massively multiplayeronline role-playing games.
CW 2023 is the 22th conference organizedannually since 2002.

Topics :
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE
Visual Computing:
Extended reality (XR); Computer graphics; Computer animation; Visualization; Image processing; Computer vision, Deep learning in visual computing, etc.

Data Science for Immersive Communication:
Immersive visual analytics; Machine and deep learning in visual communication; Collaborative visual analysis, etc.

Applications:
Digital humans; Education in cyberspace; Shared art and cultural heritage; Health care in cyberspace; Online games and living in shared virtual worlds; Shared digital fabrication, etc.

Multimodal Interaction and Human Factors:
Man-machine interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced living; Human augmentation, etc.

COGNITIVE HUMAN-MACHINE INTERACTION
Brain-Computer Interfaces (BCI) in Extended Reality (XR):
BCI applications; EEG-based neuroimaging; Mobile and adaptive BCIs; Neurofeedback systems and games; Neurorehabilitation and neuroplasticity; Machine-assisted cognitive enhancement, etc.

Human Factors in Cyberspace:
Affective computing; Emotion artificial intelligence; Human factors in transportation and industry; Biosignals; Internet of bodies; Machine and deep learning for biosignal-based algorithms; Neuroergonomics; Cognitive multimodal interfaces; Human factors in XR; Cognitive human-robot interaction, etc.

CYBERSECURITY
Cybercrime Prevention:
Identity and trust management; Content protection and digital rights management; Information hiding and anonymity; Privacy protocols; Security protocols; Malware detection; Attack detection, etc.‍
Biometrics in Cyberspaces:
Behavioral biometrics; Biometric template protection; Emerging biometrics; Multi-biometrics; Presentation attack detection, etc.
Internet of Things:
Security of embedded systems; Security protocols; Security in V2X and smart cities; Mobile networks security, IoT & big data, etc.
Analysis of Digital Traces in Cyberspaces:
Forensics (computer, mobile devices, network, social media); Altered content detection (multimedia, deep fake); Digital data analysis (social media, file carving), etc.
Submission Categories :
Full paper (8 pages)
Short paper (4 pages)
Poster paper (2 pages)

CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services (pending application) as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library, and reference databases of all major referencing indices including EI Compendex, Scopus, and SCI. SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.

Paper Submission :
Submission :
Submission link : https://easychair.org/conferences/?conf=cw2023

Submission categories include full paper (up to 8 pages), short paper (up to 4 pages), and poster paper (2 pages).

Please note the different deadlines for the different submission categories. The papers must be written in good English, carefully proofread, and formatted to A4, NOT US LETTER, 2-column following the IEEE Manuscript Templates for Conference Proceedings.

The authors are encouraged to submit the title and abstract first while the paper file can be submitted later. The submitted information, paper file and attachments can be edited by the authors as many time as needed before the submission deadline.
Reviewing process :
DOUBLE-BLIND. This means that the reviewers of the paper won’t get to know the identity of the author(s), and the author(s) won’t get to know the identity of the reviewer.

The authors need to ensure that their manuscripts are prepared in a way that DOES NOT GIVE AWAY THEIR IDENTITY to avoid desk rejection. Please follow these guidelines while preparing and submitting your paper:

Remove any identifying information, including author names, from the paper title as well as all the file names and document properties.
Cite your own relevant papers in the third person, e.g., replace any phrases like “as we have shown before” with “it has been shown before”.‍
Make sure the figures and figure captions do not contain any affiliation revealing your identity.
Remove all references to funding sources.
Do not include acknowledgment.
Your paper will be assigned to at least three reviewers for technical evaluation.
Publication Policy :
By submitting a paper the authors confirm that their paper represents original previously unpublished work, and that if accepted, at least one of the authors will register for the conference and present the paper/poster.The papers, which are registered but not presented at the conference, will not be included in the IEEE Xplore Digital Library — this is the requirement of the publisher.

CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services (pending application) as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library and reference databases of all major referencing indices including EI Compendex, Scopus and SCI.SPECIAL JOURNAL ISSUES will consider for publications extended versions of the best accepted FULL papers.

Note that we require at least one non-student registration for each paper. This registration policy is not for each presenter : i.e., we require two registrations if a single presenter has talks for two papers. The accepted poster papers and posters will require a one-minune fast-forward oral presentation by the presenting author(s) who also have to display and present during the poster session a printed poster (A0 size). The poster authors are also encouraged to set up demos of their works.

submit

Important Dates * :
Papers (Full/Short) Submission : April 21 (Friday)
Papers (Full/Short) Notification : May 29 (Monday)
Poster papers submission : June 12 (Monday)
Poster papers notification : June 26 (Monday)
Camera-ready submission : July 14 (Friday)
Author registration : July 14 (Friday)
 

Related Resources

ICHVR 2024   2024 2nd International Conference on Haptics and Virtual Reality (ICHVR 2024)
ICVR 2024   IEEE--2024 the 10th International Conference on Virtual Reality (ICVR 2024)
ISVC 2024   19th International Symposium on Visual Computing
Springer AIVR 2024   Springer--2024 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)
VRIP 2024   ACM--2024 6th International Conference on Virtual Reality and Image Processing (VRIP 2024)
IJU 2024   International Journal of Ubiquitous Computing
XP2 2024   Experience 2.0 and Beyond – Engineering Cross Devices and Multiple Realities
IEEE AIxVR 2025   7th International Conference on Artificial Intelligence & extended and Virtual Reality
GROUP 2025   International Conference on Supporting Group Work
ICVRT 2024   2024 The 7th International Conference on Virtual Reality Technology (ICVRT 2024)