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Societies Special Issue Gaming/eSports 2021 : The Impact of Games during the COVID19-Pandemic


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Submission Deadline Sep 30, 2021
Categories    COVID-19   HCI   virtual reality   games

Call For Papers

Societies Special Issue on Gaming/eSports: The Impact of Games during the COVID19-Pandemic


Keywords: COVID-19, gaming, society, eSports

Deadline for manuscript submissions: 30 September 2021.

Societies (Open Access Journal by MDPI):


The COVID-19 pandemic has had a substantial impact on global societies. In contrast to many other economic sectors that are drastically affected by the pandemic, the video game industry has been far more resilient to the pandemic. But while industry events that were canceled, such as Gamescom or E3, left the community at home in front of their own screen, eSport events boomed. The American NASCAR series or Formula 1 allowed their racing drivers to compete against each other or other eSport athletes on virtual tracks. Another advantage was that the industry has always been digital in virtual worlds and has thus been able to efficiently cope with home offices and other challenges. The enormous demand for entertaining content due to the global lockdowns was another boost for the industry. Also worth mentioning: Online games in particular can serve as a particularly good substitute for social interactions and so Discord, TeamSpeak, Twitch, and Co had to replace going to the pub together.

In this Special Issue we seek contributions that address those issues. A special focus is on the impact COVID-19 had on societies. Therefore, we invite you to submit an article, a conceptual paper, or a review that address the topic of the Special Issue.


For further information, please check the Special Issue website under

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