posted by user: atb12123 || 141 views || tracked by 1 users: [display]

Games4Impact HICSS 2025 2025 : Games For Impact Minitrack - Hawaii International Conference on System Sciences (HICSS)

FacebookTwitterLinkedInGoogle

Link: https://hicss.hawaii.edu/tracks-58/software-technology/#games-for-impact-minitrack
 
When Jan 7, 2025 - Jan 10, 2025
Where Hawaii Big Island
Submission Deadline Jun 15, 2024
Notification Due Aug 17, 2024
Final Version Due Sep 22, 2024
 

Call For Papers

The Hawaii International Conference on System Sciences (HICSS) invites submissions to the Games for Impact minitrack, that is serving under the Software Technology track.

Games for Impact minitrack intends to draw attention to the use of games and game technology for special purposes and positive outcomes where the created experience reaches beyond entertainment. Recognising that games are a powerful vehicle to make emerging technologies accessible to society, this mini track creates a space to explore the many factors that influence the design, development, application, adoption, use, and impact of games and game technology.

The exploration of Games for Impact minitrack falls under the umbrella of the recent games research fields such as games for health/rehabilitation/therapy, games for learning, games for empathy, games for social innovation, games for change, and citizen science games. Potential subtopics or areas including but not limited to the following are listed below:
- Case studies on the design, development, use, analysis or evaluation of games for special purposes
- The role and application of games, game technology, and game design in creating, disseminating, and evaluating social innovation
- The application and impact of games for training, learning, and personal development (habit building, empathy, social skills, etc.)
- Evaluation approaches, criticality, quality measures, and ethics of using and adapting games, game technology, and game design in other fields such as health, rehabilitation, education, social innovation, citizen science
- Use of novel interaction modalities, platforms and/or controllers, IoT, VR-AR-MR, best practices and design guidelines for games for impact
- Analysis for socio-cultural context of games for impact
- Demographics, persona studies, and ethics of the application, adoption, and impact of games and game technology for purposes beyond entertainment

Minitrack chair
Dr. Aslıhan Tece Bayrak
tece.bayrak@mediadesignschool.com
Media Design School, Auckland, New Zealand

Related Resources

Gamification HICSS 2025   Gamification Minitrack - Hawaii International Conference on System Sciences (HICSS)
GBL-HICSS 2025   Game-based Learning Minitrack - Hawaii International Conference on System Sciences
GBL-HICSS 2024   Game-based Learning Minitrack - Hawaii International Conference on System Sciences
HICSS- Mini-track DSSF 2024   CFP: HICSS- Mini-track Decision Systems for smart farming
HICSS/Electronic Markets 2025   Human-Centricity in a Sustainable Digital Economy | HICSS + Special Issue at Electronic Markets
HICSS AI4Cyber and Cyber4AI 2025   HICSS 58 Mini-Track: Collaborative AI, LLMs, & Cybersecurity - Cybersecurity in the Age of Artificial Intelligence, AI for Cybersecurity, and Cybersecurity for AI
HICSS 2025   Cybercrime at HICSS 58
AIAB 2025   HICSS/Electronic Markets: Artificial Intelligence-based Assistants and Platforms
HICSS-AIAP 2024   HICSS Minitrack AI-based Assistants and Platforms for the Digital Economy: Methods, Models, Processes, and Approaches
CE-HICSS 2024   Computing Education Minitrack - Hawaii International Conference on System Sciences