posted by organizer: prlosana || 22245 views || tracked by 1 users: [display]

IEEEXP @ iLRN 2020 : Special Track on Immersive and Engaging Educational Experiences @iLRN 2020


When Jun 21, 2020 - Jun 25, 2020
Where San Luis Obispo, California, USA
Submission Deadline Jan 31, 2020
Notification Due Mar 23, 2020
Final Version Due Apr 6, 2020
Categories    learning technologies   technology-enhanced learning   virtual reality   gamification

Call For Papers

2020 Immersive and Engaging Educational Experiences (IEEEXP) – Fifth Special Track on Immersive and Engaging Educational Experiences

This track aims for content at the intersection of interactive digital experiences (most notably video games), learning and engagement, particularly through immersion. More and more virtual reality platforms, virtual world environments, augmented/alternate/mixed reality applications, game​-based experiences, and various forms of interactive media are designed to create engaging and immersive experiences with educational features. This can be a traditional classroom, a virtual and remote classroom setting or activities that further the educational agenda. In this track, various forms of interactive media, methods-based “entertainment with purpose” designs are discussed to create different forms of engagement. We invite scholars to discuss how we can design, develop, and analyze educational environments to be immersive and engaging, while still learning outcome oriented. The track does not only cover research on design, development, and analysis of such environments, we also invite submission describing non​-traditional and traditional design practice and development approaches to create different engaging experiences.

List of Topics
The topics of interest include, but are not limited to:

Learning: learning in immersive environments, augmented realities, mixed realities, virtual realities, virtual worlds, and games
Design: design techniques, practices, methods (problem-based, storytelling, scenario-based, etc.)
Analysis: frameworks, exploration studies, user studies
Technology: platforms, devices, engines, environments, graphics, navigation, interactions, user analysis, data analysis, procedural content generation, artificial intelligence
Non-​traditional, non​-classroom and non-​curricular learning environments
Development approaches to create different engaging experiences

Accepted and registered papers presented at iLRN 2020 will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI - part of Web of Science).

Author Info
Submitted papers must follow the same guidelines as the main conference submissions. Please visit for guidelines and templates.

Available formats for this special track:
Full paper (6-8 pages) for oral presentation
Short paper (4-6 pages) for oral presentation
For submitting a paper to this special track, please use the submission system , log in with an account or register, and select the track “ST5: 2020 Immersive and Engaging Educational Experiences (IEEEXP) ​ – Fifth Special Track on Immersive and Engaging Educational Experiences” to add your submission.

Special Track Chairs
Johanna Pirker, Graz University of Technology, Austria
Foaad Khosmood, California Polytechnic State University, USA
Program Committee
Allan Fowler, University of Auckland, New Zealand
Brian Mcdonald, Glasgow Caledonian University, UK
Dominic Kao, Massachusetts Institute of Technology, USA
Ryan Locke, Abertay University, UK
Volker Settgast, Fraunhofer Austria, Austria
Kai Erenli, University of Applied Sciences BFI Vienna, Austria
Zoë J. Wood, California Polytechnic State University, USA
Britte H. Cheng, SRI International, USA
Helen Wauck, University of Illinois Urbana-Champaign, USA
Guenter Wallner, University of Applied Arts Vienna, Austria

For more information, please contact :

Johanna Pirker,

Related Resources

iLRN 2022   8th International Conference of the Immersive Learning Research Network
ACM-Ei/Scopus-CVCM 2022   2022 3rd International Conference on Computer Vision, Communications and Multimedia (CVCM 2022) -EI Compendex
Scopus, JCI -- FIEE 2022   MDPI Education Sciences Journal - Special Issue on Digital Twins and Future Intelligent Educational Environments -- Scopus, JCI
ICHVR 2022   2022 International Conference on Haptics and Virtual Reality (ICHVR 2022)
VCIP 2022   2022 IEEE International Conference on Visual Communications and Image Processing
ICVR 2022   IEEE--2022 the 8th International Conference on Virtual Reality (ICVR 2022)
AI4I 2022   5th International Conference on Artificial Intelligence for Industries
ISVC 2022   17th International Symposium on Visual Computing
IEEE ICET--Ei Compendex & Scopus 2022   2022 IEEE 2nd International Conference on Educational Technology (IEEE ICET 2022)--EI Compendex, Scopus
IEEE MM SI: Advances in Immersive MM 2022   IEEE MultiMedia Special Issue on Recent Advances in Immersive Multimedia