| |||||||||||||||
WTXRM 2020 : First International Workshop on Tools for Creating XR Media Experiences | |||||||||||||||
Link: https://icme2020workshopxr.wordpress.com/ | |||||||||||||||
| |||||||||||||||
Call For Papers | |||||||||||||||
The workshop is in conjunction with IEEE ICME 2020 conference, 6-10 July 2020, London.
Workshop homepage is at https://icme2020workshopxr.wordpress.com/ This workshop asks for original contributions on new approaches, technologies and tools for creating, processing and delivering interactive XR media (3D/CGI content/point clouds, 360° video, 3DoF+/6DoF video, volumetric video, spatial audio…). Topics of interest include, but are not limited to: • Efficient XR content acquisition and representation • Compression and delivery to various platforms (HMD, smartphones, SmartTV / HbbTV, Web, …) • Subjective and objective assessment of XR scenarios (content quality, experiences…) • Semantic understanding of XR content (depth estimation, semantic segmentation, object recognition, pose estimation, action recognition, audio analysis, etc.) • Automating the XR content authoring process (e.g. providing automatic content annotation / storytelling) • Authoring interactions and navigation aids (e.g., elements for moving in time and space, avatars) • Authoring accessible XR experiences (e.g. subtitles, audio description, audio subtitling, sign language, …) For more information, see ist website https://icme2020workshopxr.wordpress.com/ and also the respective workshop section at the ICME 2020 conference webseite at https://www.2020.ieeeicme.org/ |
|