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J.UCS iLRN 2020 : Journal Special Issue on Exploring Immersive Technologies in Learning


When Aug 1, 2020 - Aug 1, 2020
Where London, UK
Submission Deadline Feb 3, 2020
Notification Due Mar 30, 2020
Final Version Due Jun 29, 2020
Categories    augmented reality   learning technologies   virtual reality   gamification

Call For Papers

Call for papers: Journal of Universal Computer Science (J.UCS)
Special issue on "Exploring Immersive Technologies in Learning"


Journal Citation Reports impact factor (2017): 1.066, 5-year impact factor: 0.863

This special issue is edited in cooperation with the Immersive Learning Research Network (iLRN). iLRN is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning ( The iLRN vision is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the iLRN mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes.

For this special issue, we are looking for original submissions on innovative research, technologies, and/or tools to enable successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

Submission Guidelines
- All papers must be original and not simultaneously submitted to another journal or conference.
- Submissions must be formatted according to the J.UCS guidelines (see and abiding by J.UCS refereeing procedure (
- Papers must be anonymized for double blind peer-review.
- Submissions that are extended versions of papers submitted to the Immersive Learning Research Network conference must contain about 50% new material and the title must clearly and unmistakably differ from the title of the article presented at the conference.

To submit your papers use the EasyChair website:

Please note that you will need to create an account in the EasyChair submission system before uploading your file(s).

List of Topics
Topics of interest in the context of immersive environments include, from a computer science and technology perspective:

- Immersive Technologies, Systems and Devices in learning
- Immersive Environments and Multidimensional Spaces in learning
- Learning Analytics & Immersive Data Visualizations
- Wearable Technology for learning
- Virtual, augmented and mixed-reality for education
- Collaboration and Social Computing in Education
- Context-aware Computing in Immersive Spaces
- Assessment and Learning Analytics in High-tech Environments
- Multi-modal Learning Environments
- Human Factors and Affective Computing for Learning
- Natural and Built Environments as Immersive Learning Spaces
- Personalized and Adaptive Recommender Learning Technology
- Learning and Training Applications
- Game-based Learning and Serious Games
- A Glance into the Future: Innovations, Challenges and Applications

Special Issue Guest Editors
- Anasol Peña-Rios, British Telecom, United Kingdom
- Daphne Economou, University of Westminster, United Kingdom
- Markos Mentzelopoulos, University of Westminster, United Kingdom

Editorial Board
- Ahmed R Alzahrani, Umm Al-Qura University, Saudi Arabia
- Alexander Nussbaumer, Graz University of Technology, Austria
- Andri Ioannou, Cyprus University of Technology, Cyprus
- Aristidis Protopsaltis, Friedrich-Alexander-Universität, Germany
- Carlos R. Jaimez Gonzalez, Universidad Autonoma Metropolitana, Mexico
- Charalampos Karagiannidis, University of Thessaly, Greece
- Christos-Nikolaos Anagnostopoulos, University of the Aegean, Greece
- Christian Eckhardt, California Polytechnic State University
- Damianos Gavalas, University of the Aegean, Greece
- Diana Urbano, University of Porto, Portugal
- Fridolin Wild, Oxford Brookes University, UK
- Guiliana Dettori, Istituto di Tecnologie Didattiche del CNR, Italy
- Gustavo Alves, Polytechnic of Porto, Portugal
- Indika Perera, University of Moratuwa, Sri Lanka
- Ioana Stanescu, Advanced Technology Systems, Romania
- Ioannis Doumanis, University of Central Lancashire, UK
- Kai Erenli, UAS bfi Vienna, Austria
- Leonel Morgado, Universidade Aberta & INESC TEC, Portugal
- Louis Nisotis, Sheffield Hallam University, UK
- Malek Alrashidi, University of Tabuk, Saudi Arabia
- Michael Gardner, University of Essex, UK
- Nelson Zagalo, University of Minho, Portugals
- Panagiotis Bamidis, Aristotle University of Thessaloniki, Greece
- Petros Lameras, Coventry University, UK
- Pilar Lacasa, University of Alcala, Spain
- Vassiliki Bouki, University of Westminster, UK
- Victor Zamudio, Instituto Tecnologico de Leon, Mexico
- Wulfrano Arturo Luna Ramirez, Universidad Autonoma Metropolitana, Mexico

All questions about submissions should be emailed to:

Related Resources

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ACM--ICDLT--Ei, Scopus 2021   ACM--2021 5th International Conference on Deep Learning Technologies (ICDLT 2021)--Ei Compendex, Scopus
CELDA 2020   17th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2020)
QuaInT 2021   Workshop on the Quantum Information Technologies
AH 2021   12th Augmented Human International Conference
MLDM 2021   17th International Conference on Machine Learning and Data Mining
SCOPUS-ICVAT 2020   5th International Conference on Virtualization Application and Technology (ICVAT 2020)
iLRN 2020   iLRN 2020 - Immersive Learning Research Network Conference - Call for Papers
iLRN 2020   iLRN 2020 Special Track on Playful Immersive Learning Experiences
ICVRT--Ei and Scopus 2020   2020 3rd International Conference on Virtual Reality Technology (ICVRT 2020)--Ei Compendex, Scopus