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Encyclopedia 2020 : Encyclopedia of Computer Graphics and Games


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Submission Deadline Dec 1, 2020
Categories    encyclopedia   computer graphics   computer games   video games

Call For Papers

Encyclopedia of Computer Graphics and Games

96 citations and 48,000+ downloads as of October 2020!

An authoritative reference work covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide, the encyclopedia is part of Springer’s prestigious major reference works program which aims to bring together the world’s renowned scholars and share their knowledge for the benefit of scientists everywhere. The hallmark of these reference works is that they are published both online and in print and also form part of Springer’s live and updateable database:


Please email if you are interested in submitting an article on the history, technologies, and trends of computer graphics and games. Each contributed article will be peer reviewed. The article should be self-contained, comprehensive and written on the premise that a reader may not read any other part of the Encyclopedia. The presentation should focus on concepts, principles, and methodologies, with illustrative examples.

Topics include but are not limited to:

• 3D Visualization
• Artificial Intelligence
• Animation
• Audio
• Augmented Reality
• Art and Design
• Cinematics
• Computer Graphics
• Engine Architecture
• Game and other Medias
• Game Design and Development
• Holography
• Modeling and Texturing
• Networked Games
• Open-Source Code
• Platform
• Physics and Simulation
• Production
• Rendering
• User Interface
• Virtual Reality

Accepted peer-reviewed articles will be published online first ( and in print afterwards in hardcover volumes.


Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA

Academic Co-Chair

Anthony L. Brooks, Aalborg University, Aalborg, Denmark

Shlomo Dubnov, University of California San Diego, San Diego, CA, USA

Industry Co-Chair

Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan

Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany

Editorial Board

Leigh Achterbosch, Federation University Australia, School of Science, Engineering, IT and Physical Sciences, Mt Helen, Ballarat, VIC, Australia

Ramazan S. Aygun, Kennesaw State University, Department of Computer Science, Marietta, GA, USA

Gilberto Bernardes, INESC TEC and University of Porto, Faculty of Engineering, Porto, Portugal

Chandan Bhattacharya, MIT Institute of design, Animation design, Pune, Maharashtra, India

Barbaros Bostan, Bahçeşehir University (BAU), BUG Game Lab, Istanbul, Turkey

Guven Catak, Bahçeşehir University (BAU), BUG Game Lab, Istanbul, Turkey

Anirban Chowdhury, University of Petroleum and Energy Studies (UPES), Department of User Experience and Interaction Design, School of Design (SoD), Dehradun, Uttarakhand, India
Saverio Debernardis, Politecnico di Bari, Dipartimento di Meccanica, Matematica e Management, Bari, Italy

Roberto Dillon, James Cook University, Singapore

Gareth Edwards, Cubic Motion, Manchester, UK

Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK

Stefano Ferretti, University of Bologna, Department of Computer Science and Engineering, Bologna, Italy

Michele Fiorentino, Politecnico di Bari, Bari, Italy

L. Garnier, L.I.B. University of Burgundy-Franche-Comté, Dijon, France

Alexandros Gouvatsos, DNEG, Research & Development, London, UK

Han Hu, Beijing Institute of Technology, School of Information and Electronics, Beijing, China

Patrick C. K. Hung, University of Ontario Institute of Technology, Faculty of Business and IT, Oshawa, ON, Canada

Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA

Chris Joslin, Carleton University, Ottawa, Canada

Sicilia Ferreira Judice, University of Calgary, Dept. of Computer Science, Calgary, Canada

Hoshang Kolivand, Liverpool John Moores University, Department Computer Science, Liverpool, UK

Vicki Lau, Seyenapse, Los Angeles, CA, USA

Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA

Fotis Liarokapis, Cyprus University of Technology, Cyprus

Lizhaung Ma, Shanghai Jiao Tong University, Shanghai, China

Dario Maggiorini, University of Milan, Department of Computer Science, Milano, Italy

Adnan Mahmood, Waterford Institute of Technology, Emerging Networks Laboratory, Telecommunications Software & Systems Group, Waterford, Ireland; Universiti Malaysia Sarawak, Communications Research Group, Faculty of Engineering, Sarawak, Malaysia

Tim McGraw, Purdue University, West Lafayette, IN, USA

Alexandre Meyer, Université Lyon 1, Lyon, France

Youichiro Miyake, Square Enix Co. Ltd., Tokyo, Japan

Andrés Adolfo Navarro-Newball, Pontificia Universidad Javeriana, Electronics and Computer Science, Cali, Colombia

Anton Nijholt, University of Twente, Department EEMCS, Human Media Interaction (HMI), Enschede, Netherlands

Niels Christian Nilsson, Aalborg University Copenhagen, København, SV, Denmark

Yoshihiro Okada, Kyushu University Library, Innovation Center for Educational Resource, Fukuoka, Japan

George Papagiannakis, University of Crete, Computer Science Department, Heraklion, Greece; Foundation for Research and Technology Hellas, Heraklion, Greece

Florian Richoux, Université de Nantes, Nantes, France

Andrea Sanna, Politecnico di Torino, Dipartimento di Automatica e Informatica, Turin, Italy

Yann Savoye, Liverpool John Moores University, Department of Computer Science, Liverpool, United Kingdom

Sercan Şengün, Illinois State University, Wonsook Kim College of Fine Arts, Normal, IL, USA

Ruck Thawonmas, Ritsumeikan University, Shiga, Japan

Rojin Vishkaie, Ball State University, College of Communication, Information, and Media, Muncie, IN, USA

Duncan A. H. Williams, University of York, Digital Creativity Labs, Department of Computer Science, York, UK

Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan

Kevin Wong, Murdoch University, Perth, Western Australia

Minli Xu, Blizzard Entertainment, Data Science, Irvine, CA, USA

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