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iLRN 2020 : iLRN 2020 - Immersive Learning Research Network Conference - Call for Papers

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Link: http://immersivelrn.org/ilrn2020
 
When Jun 21, 2020 - Jun 25, 2020
Where San Luis Obispo, California, USA
Submission Deadline Jan 31, 2020
Notification Due Mar 23, 2020
Final Version Due Apr 6, 2020
Categories    learning technologies   virtual reality   augmented reality   serious games
 

Call For Papers

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CALL FOR PAPERS AND PROPOSALS

iLRN 2020: 6th International Conference of the Immersive Learning Research Network

June 21–25, 2020, San Luis Obispo, California, USA

Technically co-sponsored by the IEEE Education Society,
with proceedings to be submitted for inclusion in IEEE Xplore®

Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning”

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Conference website: http://immersivelrn.org/ilrn2020

Full CFP available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML)

The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning. Leading scholars and professionals operating in formal education settings as well as those representing diverse industry sectors will converge on the historic and picturesque coastal city of San Luis Obispo, California for iLRN 2020, where they will share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.


##### SESSSION TYPES & SESSION FORMATS #####

*** Academic Stream ***
(Refereed papers for proceedings)
- Full or short paper for oral presentation
- Short or work-in-progress paper for poster presentation
- Work-in-progress paper for doctoral colloquium

*** Practitioner Stream ***
(No paper – refereed on the basis of abstract)
- Oral presentation
- Poster presentation
- Demo showcase

*** Non-Traditional Formats ***
- Pre-conference workshops
- Special sessions
- Panel sessions

Please see the conference website for templates and guidelines.


##### TOPIC AREAS #####

XR and immersive learning in/for:
- Serious Games
- Medical & Healthcare
- Workforce & Industry
- Culture & Language
- K-12
- Museums & Libraries
- Special Education
- Geosciences
- Data Visualization


##### IMPORTANT DATES #####

- Main submission deadline*: 2020-01-31 (Extended)
- Main-round notifications: 2020-03-23
- Camera-ready papers (Main): 2020-04-06
- Late submission deadline*: 2020-03-30
- Late-round notifications: 2020-04-27
- Camera-ready papers (Late): 2020-05-11
- Conference: 2020-06-21 to 2020-06-25

*Full and short papers can only be submitted in the main round.


##### PUBLICATION & INDEXING #####

Accepted and registered papers presented at iLRN 2020 will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI - part of Web of Science).


##### CONTACT #####

conference@immersivelrn.org

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