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MIG 2010 : The Third International Conference on Motion in Games

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Conference Series : Motion in Games
 
Link: http://www.motioningames.org/
 
When Nov 14, 2010 - Nov 16, 2010
Where Zeist, Netherlands
Submission Deadline Jul 8, 2010
Notification Due Aug 24, 2010
Final Version Due Sep 3, 2010
Categories    character animation   computer games   computer animation   computer graphics
 

Call For Papers

The Third International Conference on Motion in Games 2010 (MIG 2010)
November 14-16, 2010, Zeist, the Netherlands http://www.motioningames.org
Submission deadline: July 8, 2010

Games have become a very important medium for both education and
entertainment. Motion plays a crucial role in computer games. Characters
move around, objects are manipulated or move due to physical
constraints, entities are animated, and the camera moves through the
scene. Even the motion of the player nowadays is used as input to games.
Motion is currently studied in many different areas of research,
including graphics and animation, game technology, robotics, simulation,
computer vision, and also physics, psychology, and urban studies.
Cross-fertilization between these communities can considerably advance
the state-of-the-art in this area. The goal of the Motion in Games
conference is to bring together researchers from this variety of fields
to present the most recent results and to initiate collaboration. The
conference is organized by the Dutch research project GATE. The
conference will consist of a regular paper session, as well as
presentations by a selection of internationally renowned speakers in the
field of games and simulations.

Authors are invited to submit a paper of 6-10 pages in the Springer LNCS
format. The conference proceedings will be published as a volume in the
Lecture Notes in Computer Science series (Springer).

Topics include, but are not limited to:
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behavior
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Physics-based Motion

Important Dates:
Paper submission: July 8, 2010
Notification of acceptance: August 24, 2010
Camera ready paper: September 3, 2010

Program Chairs:
Ronan Boulic - VRLab, EPFL, Lausanne, Switzerland
Yiorgos Chrysanthou - Dept. of Computer Science, University of Cyprus,
Nicosia, Cyprus
Taku Komura - Edinburgh University, UK

Local Chairs:
Roland Geraerts - Games and Virtual Worlds group, Utrecht University,
the Netherlands
Arjan Egges - Games and Virtual Worlds group, Utrecht University, the
Netherlands
Mark Overmars - Games and Virtual Worlds group, Utrecht University, the
Netherlands

Program Committee (tentative):
Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA
Badler, Norman - Dept. of Comp. and Inform. Science, University of
Pennsylvania, USA
Cani, Marie-Paule - INRIA, Grenoble, France
Courty, Nicolas - University of South Brittany, Vannes, France
Donikian, St駱hane - IRISA, Rennes, France
Faloutsos, Petros - Dept. of Computer Science, University of California,
USA
Gross, Markus - ETH Zurich, Dept. of Computer Science, Switzerland
Kim, HyungSeok - Dept. of Internet & Multimedia Engineering, Konkuk
University, Seoul, Korea
King, Scott - Computer Sciences Department, Texas A&M, Corpus Christi, USA
Lau, Manfred - JST ERATO Igarashi Design Interface Project, Japan
Laumond, Jean-Paul - LAAS, Toulouse, France
Lin, Ming - Dept. of Computer Science, University of North Carolina, USA
Liu, Karen - School of Interactive Computing, Georgia Institute of
Technology, USA
Loscos, Celine - Universitat de Girona, GGG-IIiA, Girona, Spain
Magnenat-Thalmann, Nadia - MIRALab, Geneva, Switzerland
Manocha, Dinesh - Dept. of Computer Science, University of North
Carolina, USA
Multon, Franck - CNRS-INRIA, France
Nijholt, Anton - Dept. of Computer Science, Universiteit Twente, the
Netherlands
Pelachaud, Catherine - CNRS, France
Pettr・ Julien - IRISA, Rennes, France
Shin, Sung Yong - KAIST, Korea
Terzopoulos, Demetri - Dept. of Computer Science, University of
California, USA
Thalmann, Daniel - VRLab, EPFL, Lausanne, Switzerland
van de Panne, Michiel - Dept. of Computer Science, Univ. of British
Columbia, Canada
Yin, KangKang - Microsoft Research Asia, China
Zhang, Jian - Computer Animation Research Centre, Bournemouth
University, UK
Zordan, Victor - Dept. of Computer Science and Engineering, University
of California, USA

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