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VR 2020 : IEEE Conference on Virtual Reality and 3D User Interfaces

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Conference Series : IEEE Virtual Reality Conference
 
Link: http://ieeevr.org/2020/
 
When Mar 22, 2020 - Mar 26, 2020
Where Atlanta, USA
Abstract Registration Due Sep 3, 2019
Submission Deadline Sep 10, 2019
Notification Due Nov 9, 2019
Final Version Due Jan 20, 2020
Categories    virtual reality   computer graphics   3d user interfaces
 

Call For Papers

Call for Journal Papers

IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User Interfaces

March 22-26, 2020, Atlanta, USA

http://ieeevr.org/2020/
Important Dates
Journal Track

September 3, 2019: Abstracts due (REQUIRED)
September 10, 2019: Submissions due
November 9, 2019: Notification of first review cycle results
January 6, 2020: Revised paper submissions due to second review cycle
January 22, 2020: Final notifications
January 31, 2020: Camera-ready material due from authors of accepted papers

Conference Track

November 16: Conference paper abstracts due (REQUIRED)
November 23: Conference paper submissions due
January 26: Conference paper notifications of results returned to authors
February 9: Camera-ready material due from authors of accepted conference papers

Overview

IEEE VR 2020 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs).

Inquiries contact: program2020 [at] ieeevr.org
Submission Guidelines

Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr

Each research paper should provide a validated contribution covering one or more of the following categories: methodological, technology, applications, and systems.

Methodological papers should describe advances in theories and methods of AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human factors.
Technology papers should describe advancements in algorithms or devices critical to AR/VR/MR and 3DUI development such as input, display, user interaction, or tracking.
Application papers provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of AR/VR/MR and/or 3DUI in the given application domain.
System papers should indicate how the developers integrated techniques and technologies to produce an effective system, and convey any lessons learned in the process.

Each paper should include an evaluation of its contributions, such as user studies, benchmarking and/or comparison with existing systems/techniques/methods.

Further Details Regarding Submissions. We welcome paper submissions not exceeding 9 pages, excluding references. References may not exceed two additional pages. Continuing our cooperation with the IEEE Transactions on Visualization and Computer Graphics (TVCG), all accepted paper submissions will automatically be published in a special issue of IEEE TVCG. To meet TVCG standards, papers recommended for inclusion to TVCG will undergo a two-stage review process (see SUBMISSION DEADLINES below). Authors of papers that are determined to be acceptable to the journal subject to minor revisions during the first review cycle will be invited to submit a revised version for a second review cycle. Only papers that are accepted in this second cycle will appear in the journal issue. Papers that fail to pass the second round of reviews may proceed through further revisions to appear in a future regular issue of TVCG.

Ethics and Responsibility. All submissions describing research experiments with human participants should follow the appropriate ethical guidelines and authors are encouraged to secure and report their pre-approval by the relevant ethics commission. An approval by any institutional review board should be indicated via the submission system. While this is not a mandatory requirement at this time, with the broad dissemination of VR, AR, and MR technology, our community should be aware of this responsibility.

Conference Presentation. All accepted papers must be orally presented at the conference. There is also the possibility for authors of relevant previously published TVCG papers (accepted within the last year) to present their work at IEEE VR 2020. Interested authors should contact the program chairs for more details.

Abstract Submission. Note that a paper abstract must be uploaded a week prior to the actual paper submission deadline. This facilitates the process of assigning reviewers, as the review process operates on a very tight schedule.
Topics

IEEE VR 2020 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

3D and volumetric display and projection technology
3D authoring
3D user interaction
3DUI metaphors
Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
Collaborative interactions
Computer graphics techniques
Crowd simulation
Embodied agents, virtual humans and (self-)avatars
Ethical issues
Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
Human factors and ergonomics
Immersive / 360° video
Immersive analytics and visualization
Input devices
Locomotion and navigation
Mediated and diminished reality
Mobile, desktop or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Multimodal input and output
Multimodal/cross-modal Interaction and perception
Multisensory rendering, registration, and synchronization
Non-fatiguing 3DUIs
Non-visual interfaces (such as olfactory)
Perception and cognition
Presence, body ownership, and agency
Scene description and management issues
Software architectures, toolkits, and engineering
Storytelling
Teleoperation and telepresence
Therapy and rehabilitation
Touch, tangible and gesture interfaces
Tracking and sensing
Usage research, evaluation methods and empirical studies

Additional Submission Guidelines

All paper submissions must be in English.

Paper submissions must not have been previously published. A manuscript is considered to have been previously published if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during any part of the VR review process, from the submission deadline until notifications of decisions are emailed to authors.

IEEE VR uses a DOUBLE-BLIND review process. Thismeans that both the authors and the reviewers should remain anonymous to each other. Submissions ( including citations and optional videos ) should not contain information that identifies the authors, their institutions, funding sources, funding sources, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. Authors should work diligently to ensure that their submissions do not expose their identities either through carelessness or intentionally. Authors that have questions/issues around double-blind submission policy should contact the program chairs.

Failure to make reasonable attempts to adhere to the double-blind policy will result in desk rejection.

In order to fully explain the relationship between the submitted paper and relevant previous work by the authors, authors may additionally upload previous papers as well as a non-anonymous letter of explanation; these materials will only be seen by the primary reviewer.

Authors are encouraged to submit videos to aid the program committee in reviewing their submissions. Videos must be submitted according to the instructions at the submission website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the separate Call for Videos). When submitted as supporting material, videos must be free of any identifying information prior to reviewing as per the double-blind submission policy. If accepted for the video proceedings, a revised version of the materials of the materials will be requested.
Submission Deadlines

Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located. A convenient tool to see when AoE is for your local time is setting your location at 1 and Baker Island (which uses AoE) for: https://www.timeanddate.com/worldclock/meeting.html

** The submission deadlines will be strictly enforced. Requests for extensions will not be honored **

September 3, 2019 : Abstracts due (REQUIRED)
September 10, 2019 : Submissions due
November 9, 2019 : Notification of first review cycle of first review cycle results
January 6, 2020 : Revised paper submission due for second review cycle
January 22, 2020 : Final notification for second review cycle
January 31, 2020 : Camera-ready material due from authors

Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr

All VR Journal Papers submissions should be formatted using the IEEE Computer Society TVCG journal format described at http://junctionpublishing.org/vgtc/Tasks/camera_tvcg.html. Including a teaser image on page 1 is encouraged but not required.
Contacts

Journal Papers Chairs:

Joseph Gabbard, Virginia Tech, USA
Joaquim Jorge, INESC-ID / Técnico Lisboa, POR
Torsten Wolfgang Kuhlen, RWTH Aachen University, GER
Maud Marchal, Univ. Rennes, INSA/IRISA, FRA
Anthony Steed, University College London, UK

journalpapers2020 [at] ieeevr.org
program2020 [at] ieeevr.org

Conference Papers Chairs:

Ferran Argelaguet, INRIA, France
Gerd Bruder, University of Central Florida, USA
Regis Kopper, Duke University, USA
Marc Erich Latoschik, University of Würzburg, Germany
Tabitha Peck, Davidson College, USA
Christian Sandor, City University of Hong Kong, Hong Kong SAR
Xubo Yang, Shanghai Jiao Tong University, China

conferencepapers2020 [at] ieeevr.org
program2020 [at] ieeevr.org

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PUC-SI-VR/MR in Culture and Heritage 2019   Personal and Ubiquitous Computing - Special Issue on 'Virtual and Mixed Reality in Culture and Heritage'
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