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ITU Journal - Future of video 2020 : Deadline extended!- ITU Journal: ICT Discoveries - The future of video and immersive media


When N/A
Where N/A
Submission Deadline Dec 11, 2019
Notification Due Feb 17, 2020
Final Version Due Mar 16, 2020
Categories    artificial intelligence   video   VAR   data

Call For Papers

ITU Journal: ICT Discoveries
Special issue -
The future of video and immersive media

Call for papers

The ITU Journal: ICT Discoveries publishes original research on ICT technical developments and their policy and regulatory, economic, social and legal dimensions. It builds bridges between disciplines, connects theory with application, and stimulates international dialogue. This interdisciplinary approach reflects ITU’s comprehensive field of interest and explores the convergence of ICT with other disciplines. It also features review articles, best practice implementation tutorials and case studies. The ITU Journal welcomes submissions at any time, on any topic within its scope.

The future of video and immersive media-

Digital technology continues to transform the media landscape. Advances in multimedia have changed our world, revolutionizing entertainment, connecting friends and families around the globe, enriching our communications experiences and enabling major improvements in medical care and education.
We continue to see huge leaps forward in multimedia compression and streaming delivery together with increases in quality and storage capability. Multimedia is becoming more adaptive to available bandwidth, and innovations in fields such as virtual and augmented reality, video gaming and holographic video promise to deliver highly immersive new media experiences.

But what further new technologies are emerging? How will we store and analyze the vast quantity of video that will be generated? What other forms of media will we be using besides single-camera captured video and associated audio? How will we begin to use augmented reality in our everyday lives? Will increasing dependence on new media affect our ability to discern reality from fiction? How will we verify digital integrity to counteract the threat of manipulated content? And how should we think about data governance and privacy in a world almost entirely mirrored by the digital sphere?

This special issue of the ITU Journal invites original research into the state of the art in multimedia as well as the new possibilities and associated challenges appearing on the horizon.

media; multimedia; virtual, augmented, and alternate reality; video; digital holography; machine learning; performance; QoS and QoE; social media; data management; data encryption; data collection; data ownership; manipulated content; fake news; security and trust.

Paper submission: 11 December 2019
Paper acceptance notification: 17 February 2020
Camera-ready submission: 16 March 2020
Paper submission

This special issue calls for original scientific papers. Submitted papers should not be under consideration for publication elsewhere. Submissions must be made electronically using EDAS: Editor’s Assistant at: Templates and guidelines can be found at:

As soon as they are accepted, papers will be continuously published on the ITU digital library. They will then be bundled into the yearly volume.

Jian Song, Tsinghua University

Guest Editors
• Gary Sullivan, Microsoft
• Yan Ye, Alibaba
• Jens-Rainer Ohm, RWTH Aachen University
• Lu Yu, Zhejiang University
• Thomas Wiegand, Fraunhofer HHI

Associate Editors-in-Chief
The list of the Associate Editors-in-Chief is available at:

Outreach Chairman
Stephen Ibaraki, Social Entrepreneur and Futurist - Chair REDDS Capital
Additional information

Please visit the ITU Journal website at:
Inquiries should be addressed to Alessia Magliarditi at:

Suggested topics (but not limited to):
Multimedia infrastructure
• Real-time low-latency systems
• Storage management
• Content caching and media tiering
• Multimedia retrieval and streaming

Signal processing
• Multimedia coding, retargeting and transmission
• Video coding and compression

Networks and communication
• Multimedia communication, networking and mobility
• Adaptive streaming
• Quality of service
• Wireless and mobile multimedia network management
• Mobile multimedia network traffic engineering and optimization
• Multicast and broadcast multimedia service management
• Media streaming in wireless ad-hoc networks
• Media streaming in limited bandwidth or intermittent network environments

Protocols and architectures
• Internet technologies
• Standard interfaces
• Architectures, protocols, and algorithms for multimedia mobility
• Multimedia content delivery networks
• Multimedia and P2P

Security and privacy
• Multimedia security (watermarking, encryption etc.) protection of user-
generated content and forensics
• Digital integrity
• Authentication and access control
• Content protection and digital rights management
• Trusted computing

Human computer interaction (HCI)
• Social computing
• Pervasive and ubiquitous computing
• User interface software and technology
• Human robot interaction
• Human machine systems
• Multimodal interfaces
• Haptics
• Intelligent user interfaces

Content analysis
• Multimedia databases, digital libraries, and social media
• Data mining and analysis, big data, data engineering
• Knowledge discovery
• Web search
• Intelligent systems and technology
• Recommendation systems
• Social network analysis and mining
• Sentiment and social media analysis
• Computational social science
• Multimedia ontologies and conceptual clustering
• Multimedia patter recognition and analysis

Applications and services
• Multimedia and social sciences, art, entertainment, culture, education
• Multimedia in medicine and healthcare, automation in surgery
• Remote monitoring and surveillance
• Smart cars, mobile and ubiquitous multimedia in intelligent transportation systems
• Smart homes
• Pervasive and interactive multimedia systems (digital TV, mobile systems, gaming, virtual/augmented/mixed reality, alternate reality, 3D imaging, visualization, animation, immersive systems, 3DTV, digital holography)
• Smart wearable technologies
• Video game streaming technologies

Social impact
• Deep fakes, manipulated content, misinformation, biases
• Countermeasures for dealing with fake content
• Security, privacy and trust
• Fairness, accountability, transparency and ethics
• Inclusive media, affordability and equal access
• Accessibility and usability
• Data management and ownership
• Digital rights and identity management
• Social uses and impacts of media
• User perception and behaviour
• Public participation
• Social contagion, social sensing
• Opinion dynamics, collective actions, diffusion of information
• Misperceptions, beliefs, metacognition, trust in media, credibility of digital information
• Psychology
• Political communication, sociology, public policy, governance, democracy

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