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VRCAI 2019 : 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry

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Conference Series : Virtual Reality Continuum and its Applications in Industry
 
Link: https://vrcai.acm.org/
 
When Nov 14, 2019 - Nov 16, 2019
Where Brisbane, Australia
Abstract Registration Due Sep 3, 2019
Submission Deadline Sep 18, 2019
Notification Due Oct 1, 2019
Final Version Due Oct 8, 2019
Categories    virtual reality   augmented reality   mixed reality
 

Call For Papers

Call for Papers

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ACM SIGGRAPH International Conference on VIRTUAL REALITY CONTINUUM AND ITS APPLICATIONS IN INDUSTRY (VRCAI 2019)

(co-located with ACM SIGGRAPH Asia 2019)



Venue: Griffith University, Brisbane, Australia

Date: 14-16th November 2019

Website: http://vrcai.acm.org

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On 14-16th November 2019 the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI2019), will take place just before SIGGRAPH Asia 2019 (17-20th, Dec) in Brisbane, Australia.



From exciting beginnings in Hanzhou, China in 1993, VRCAI has grown into an internationally established conference with a strong industrial emphasis. The Virtual-Reality Continuum (VRC) is growing at a phenomenal pace. The conferences aim is to meet the needs of a burgeoning industry spurred through massive commercial investments across the continuum of next generation innovations, applications and new fundamental methods. From Virtual Reality (VR), Augmented Virtuality (AV), to Augmented Reality (AR), Mixed Reality (MR) Virtual Storytelling, Virtual Production and Extended-Reality (XR), VRC covers the full range of ways that digital innovation is transforming and integrating with our physical world. Sponsored by ACM SIGGRAPH, VRCAI 2019 provides a leading platform for industry and academia to meet and share their latest applications, experiments, experiences and evaluations.



VRCAI 2019 will focus on the following main themes:



VRC Fundamental and Related Technology in Computer Graphics, VRC Systems, Interactions, Virtual Storytelling, Virtual Production and Industry Applications in the VRC.



Topics of interests include (but are not limited to):



FUNDAMENTALS

· Ubiquitous VR/AR/MR

· Intelligent VR/AR/MR

· Distributed and Collaborative VR/AR/MR

· Machine Learning for VR/AR/MR

· Robotics and Tele-Presence

· Aural, Haptic and Olfactory Augmentation

· Geometrically, Physically and Image Based Modeling

· Real-time Visual Tracking and Registration

· 3D Modeling, Interpretation and Reconstruction

· Multi-resolution and Multi-scale Methods

· Level of Detail, Model Compression and Simplification

· Networking, Streaming, Cloud, Latency and Bandwidth Methods

· Real-time Rendering, Image-based Rendering, and 3D Auditory

· Rendering and Visualization of Large-scale Models

· Procedural, Physically-based or Data-driven Animation

· Avatars and Virtual Community

· Metaverse

· Immersive Virtual Environments

INTERACTIONS AND INTERFACES

· Collaborative and Interactive Virtual Environment/VR

· Multimodal Interface

· Visual Interface

· Speech Interface

· Haptic/Tactile Interface

· Natural Interface

· 3D Enabled Devices

· Interaction Design

· Sketch-based interfaces

· Social and Interactive Computing and Media

· Interactive Graphic Design

· Interactive Sound Design

· Human Factors and Ergonomics

SYSTEMS

· Clustered VR

· High Performance VRC Computing

· Large-scale Simulation

· Immersive and Semi-immersive Systems

· Projection and Display Systems

· Active and Passive Stereo Systems

· 3D Scanner, Digital Mock-up and Reverse Engineering

APPLICATIONS

· Aerospace

· Architecture, Construction and Building

· Arts and Film

· Education, Virtual Classroom and Learning, and Training

· Engineering and Design

· E-Commerce

· Video Games/Entertainment/Location Based Entertainment

. Virtual Storytelling and Virtual Production

· Visualization

· Geology, Geography and GIS

· Life Science, Medicine and Healthcare

· Manufacturing

· Transportation and Logistics

· Fashion

· etc.



Selected papers will be recommended for submitting an extended version in special section of the following journals:

(Computers and Graphics)(Elsevier)(SCI-indexed).

(Computer Animation and Virtual Worlds) (John Wiley) (SCI-indexed).



As in previous years, Posters and Demo submissions will be accepted with a submission date to be announced at a later stage.



SUBMISSIONS

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We invite original and unpublished submissions of full Papers (8 pages) or short Papers (4 pages). All accepted papers will be published in the VRCAI 2019 Conference Proceedings and included in the ACM digital library (EI-indexed). All accepted papers will be presented at the VRCAI 2019 Conference.



All papers should be submitted via the EasyChair conference system

https://www.easychair.org/conferences/?conf=vrcai2019



Paper Template:

All papers should use the ACM SIG Proceedings template (word or latex template) which can be downloaded from here: https://www.acm.org/publications/proceedings-template (use the “sigconf” proceedings template)



The review process is double-blind, so please remove any author and institution information from all your submission files.



IMPORTANT DATES

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Paper Abstract Due (Optional): 3rd September 2019

Paper Submission: 18th September 2019

Posters/Demos Submission: 8th October 2019

Paper Acceptance Notification: 1st October 2019

Camera-ready Paper: 8th October 2019

Conference: 14-16th November 2019





Program Chairs

Kenny Mitchell (Disney Research and Edinburgh Napier University)

Takuji Narumi (University of Tokyo)

Mashhuda Glencross (University of Queensland)

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