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EDUNINE 2020 : IV IEEE World Engineering Education Conference - EDUNINE 2020


When Mar 15, 2020 - Mar 18, 2020
Where Bogotá, Colombia
Abstract Registration Due Aug 26, 2019
Submission Deadline Sep 23, 2019
Notification Due Oct 28, 2019
Final Version Due Nov 25, 2019
Categories    engineering education   computer education   technology

Call For Papers

EDUNINE 2020 (IV IEEE World Engineering Education Conference)
EDUNINE 2020 (IV IEEE World Engineering Education Conference) will be held in Bogotá, Colombia, the Athens of South America that is located in the north-eastern region of South America, from March 15 to 18, 2020, at the headquarters of the U. San Jose located in MOSQUERA CUNDINAMARCA.
The theme of this edition is the Challenges of Education in Engineering, Computing and Technology without exclusions: Innovation in the era of the Industrial Revolution 4.0. The main objective is to provide innovative solutions to the challenges currently facing Education in Engineering, Computing and Technology in order to contribute to the improvement of the educational quality.
EDUNINE will be held every year in a different Latin American city. It is an annual conference of the IEEE Education Society organized jointly with COPEC for Region 9 (Latin America). This conference is part of the renowned list of regional conferences of this Society that are: FIE, EDUCON, EDUNINE and TALE.
Prospective authors are invited to submit original papers in one of the Submission types: Full Paper (6 pages) or Work-in-Progress Paper (4 pages). The paper should describe a classroom experience, teaching technique, curricular initiative, pedagogical tool or an educational research project. Papers should address one or more of the Thematic Streams. Note that an Abstract Submission (maximum 150 words) is required for all papers.
All papers and abstracts must be written in English which is the official language of the Conference in order to address a wider audience. The papers will be evaluated by peers based on originality, technical and/or research content/depth, correctness, relevance to conference, contributions, and readability.
Papers that are accepted will be published in the IEEE Xplore® digital library providing at least one author completes registration and presents the work at the Conference. The languages for the oral presentations are English and also Portuguese and Spanish, corresponding to the most spoken languages in the Latin American region. There will be no poster sessions.
In addition to the Oral Presentations, we will offer Workshops, Special Sessions and an Exhibition of Equipment and Educational Systems to support Learning and Stands for Universities.
For more information, please see the conference website:

Important Dates
Abstract Submission: August 26, 2019
Pre-acceptance Notification: September 2, 2019
Full/WIP Paper Submission: September 23, 2019
Acceptance Notification: October 28, 2019
Final Paper & Registration: November 25, 2019
Conference: March 15-18, 2020

Thematic Streams
1 Improving Teaching and Learning:
1.1 Effective Learning Activities, Methodologies and Models, Practice, & Laboratories.
1.2 21st. Century Skills Development & Competences.
1.3 Learning Experiences, Student Learning & Diversity & Inclusion Issues
1.4 Education and Difference: Gifted Educ, Special Educ., Learning Difficulties & Disability.
1.5 Teaching Experiences, Pedagogy, Practice & Praxis
1.6 Support, Retention of Women & Gender Equality
1.7 Adult, Lifelong Learning, & Professional Development.
1.8 Interdisciplinary, Multidisciplinary & Transdisciplinary Educ.
1.9 Education & Research, Educ. Research Experiences.
1.10 Other Topics
2 Redesigning Learning Spaces: Technology-Enhanced Learning and Digital Transformation:
2.1 Innovation, Challenges, Strategies & Experiences.
2.2 Infrastructure & Educational Technologies /ICT Applications/Digital Learning Materials
2.3 Online/E-Learning & Distance Learning
2.4 Mobile Learning, MOOC
2.5 Smart Classroom, Virtual & Remote Labs, Robotics
2.6 Social Media Technics
2.7 Serious Games, Game-Based Learning & Gamification
2.8 X-Reality & Immersive Learning Environments
2.9 Other Topics
3 Innovation in Academic Management & Org.:
3.1 Curriculum Design & Development.
3.2 Accreditation and Quality Control
3.3 Assessment & Evaluation
3.4 Retention & Learner-Support Strategies
3.5 Educational Innovation, Internationalization Exp.
3.6 Other Topics
4 Innovation in Teaching & Learning of the Common Core Curriculum:
4.1 Mathematics & Natural Sciences
4.2 Foreign Languages & Applied Linguistics (including ESL/TESL/TEFL)
4.3 Challenging & Preserving: Culture, Inter/Multiculturalism & Language
4.4 Economic, Social & Human Sciences
4.5 Professional, Ethical & Social Responsibility
4.6 Other Topics

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