ICEC-JCSG-DAG 2019 : Workshop on Developments in Analog Games at ICEC-JCSG 2019
Call For Papers
Analog games have seen a surge of interest, board game cafes, new titles, and a more accepting culture to role-playing games as a pass-time has fueled a boom in sales. However, academic research is relatively stagnate upon the analog domain as an object of design, due to both the interdisciplinary nature taking cues from computer science, narrative creation, psychology, and due to a lack of good publication venues for such works. Although being integrated to achieve crucial and serious outcomes such as brain health diagnosis, industrial training, recruitment process, analog games have been facing the lack of serious attempts for human factors consideration and design improvisation. The workshop endeavours to highlight such issues with the discussion upon existing solutions and potential areas of improvements. Furthermore, the aim of this workshop is to address the gap, looking at the ways in which academics can apply their tools to the discussion of analog games, including but not limited to board games, war games, and tabletop role-playing. New computer-based technologies such as player agents, 3D printing and rapid prototyping, crowd-funding, etc. will revolutionize the industry.
Topics include but would not be limited to:
+ Player/User Experience Testing
+ Design and Manufacturing of Physical Game Objects
+ Impact of 3D printing and rapid prototyping
+ Rules Generation, Development, and Extraction
+ Crowd-Funding Development and Processes
+ Social Networks and Discussion Groups on Analog Games
+ Impact of YouTube (i.e. video rule-books) on games rules presentation
+ IoT Technologies in Games Objects
+ Procedural Content Generation
+ Technology applied to the understanding of play
+ Historical Reviews, Post Mordems, and Lessons Learned
The workshop will take submission in one of four types of classes.
Full Papers (sent to the main conference track)
Short Papers --- being works in progress (4 Pages which will be published in the proceedings)
Playable Experiences --- defined as activities requiring the entire group to participate
Playable Demos --- requiring only a few members or one member as part of the demo.
Please prepare paper submissions in the Springer LNCS format.
All submitted papers will undergo a thorough peer-review process by the ICEC and JCSG program committee. Accepted papers will be published by Springer in their LNCS series. At least one author of accepted submissions has to register and present at ICEC-JCSG 2019.
Best papers will be invited to send an extended version for a special issue of the Elsevier Entertainment Computing Journal.
The submission system is now open, please follow this link - https://easychair.org/conferences/?conf=icecjcsg2019