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MIG 2019 : Motion, Interaction and Games


Conference Series : Motion in Games
When Nov 4, 2019 - Nov 6, 2019
Where Newcastle Upon Tyne, UK
Submission Deadline Jul 22, 2019
Notification Due Aug 30, 2019
Final Version Due Sep 20, 2019
Categories    motion analysis   interactive technologies   gaming   computer animation

Call For Papers

==Call for Papers==
The 12th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2019, formerly Motion in Games) will take place in Newcastle upon Tyne, England, 28th - 30th Oct 2019.

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The program will consist of regular paper sessions for long and short papers, posters,, and invided talks by a selection of internationally renowned speakers from Academia and the Industry. More on the conference website:

==Important Dates==
Long and Short Paper Submission Deadline: 12th July 2019
Long and Short Paper Acceptance Notification: 30th August 2019
Long and Short Paper Camera Ready Deadline: 20th September 2019

==Topics of Interest==
Relevant topics include (but are not limited to):
Animation Systems
Animal locomotion
Autonomous actors
Behavioral animation, crowds & artificial life
Clothes, skin and hair
Deformable models
Expressive animation
Facial animation
Facial feature analysis
Game interaction and player experience
Game technology
Gesture recognition
Group and crowd behaviour
Human motion analysis
Image-based animation
Interaction in virtual and augmented reality
Interactive animation systems
Interactive storytelling in games
Machine learning techniques for animation
Motion capture & retargeting
Motion control
Motion in performing arts
Motion in sports
Motion rehabilitation systems
Multimodal interaction: haptics, sound, etc
Navigation & path planning
Physics-based animation
Real-time fluids
User-adaptive interaction and personalization
Virtual humans

We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-10 pages in length for a long paper, or 4-6 pages for a short paper. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity.

All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.

Authors of selected best papers will be invited to submit extended and significantly revised versions to be considered for publication in a special section of IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.078), or of Computers & Graphics (C&G, Impact Factor: 1.200).

Papers should be anonymized for double-blind reviewing, and formatted using the SIGGRAPH formatting guidelines (sigconf).

Detailed submission instructions are available at:

Please note that at least one full registration will be required for every published paper, in order to meet the costs of the conference.

Related Resources

MIG 2020   Motion in Games
ACHI 2020   The Thirteenth International Conference on Advances in Computer-Human Interactions
Games and NLP 2020   Games and NLP
MLHMI--Ei Compendex and Scopus 2021   2021 2nd International Conference on Machine Learning and Human-Computer Interaction (MLHMI 2021)--Ei Compendex, Scopus
GandALF 2020   11th International Symposium on Games, Automata, Logics, and Formal Verification
ECGBL 2020   14th European Conference on Games Based Learning
TEI 2021   15th International ACM Conference on Tangible, Embedded, and Embodied Interaction
SCOPUS-CGDIP 2020   4th International Conference on Computer Graphics and Digital Image Processing
EI/SCOPUS-WATCV 2020   2020 Workshop on Applications and Technologies of Computer Vision