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ICSEM 2010 : International Conference on System Science, Engineering Design and Manufacturing Informatization


When Nov 12, 2010 - Nov 14, 2010
Where Yichang, China
Submission Deadline May 30, 2010
Notification Due Jun 30, 2010
Final Version Due Jul 15, 2010
Categories    system science   system engineering

Call For Papers

We solicit research papers and case studies on any theme related to design thinking, theory, and practice. We place a premium on evidence-based research. Mindful of earlier conferences in the series we offer the following themes of interest and invite authors to take a specific point-of-view. We anticipate that issues at the intersections will be of particular relevance and interest.


ICSEM 2010 is centered around offering a multitude of differing perspectives on system science , engineering design and manufacturing informatization. You are encouraged to submit papers written from one of the points-of-view provided, or alternatively you may design your own specific point-of-view.


Papers submitted to the conference are expected to address one of the themes listed below. To help us choose the appropriate reviewers for your paper, you will be required to indicate which themes your paper covers. Papers should be maximum 4 pages in length (extra pages must pay extra fees and not be exceed 6 pages in total) and those that are accepted in a double-blind review will be published in the proceedings. At the conference, authors of all accepted papers are given the opportunity to present.


Complex system modeling and complexity
Consensus methods and technologies
Creation of agent-based social systems sciences
Decision support systems
Knowledge creation: creativity support, awareness support, etc.
Knowledge discovery: data mining, text mining, and Web intelligence tools
Knowledge systems engineering
Meta-synthesis and advanced modeling to practical complex issues
Social network analysis and knowledge management
Systems methodologies


Engineering cybernetics
Management cybernetics
Medical cybernetics
New Cybernetics
Second-order cybernetics
Systems engineering
Biological systems engineering
Earth systems engineering and management
Enterprise systems engineering
Systems analysis


Affect control theory
Control engineering
Control systems
Dynamical systems
Perceptual control theory


Design Processes
Product development models and strategies
Design process modeling and management
Product innovation engineering
Industrial design
Design Theory and Research Methodology
Organizational understanding of product development
Market and business implications
Researching of designs and design methods
Design theories and approaches
Product and Systems Design
Human Behavior in Design
Design Information and Knowledge
Design tactics and methods
Requirement management, user orientation, user integration
Evaluation and decision
Modeling and simulation methods
Usage and integration of supportive technologies


Agile Manufacturing Information System
Advanced Manufacturing Information
Manufacturing Information Management System
Manufacturing Information and Data Systems
Information system for lifecycle management
Computer-aided Manufacturing
Integrated Computer-Aided Manufacturing
Flexible Manufacturing System
Manufacturing Process Management
Rapid prototyping and Rapid manufacturing


Creative Design
Computer-Aided Industrial Design
Computer-Aided Conceptual Design
Fuzzy System and Industrial Design
New Media Design
Information Classification and Search
Product proliferation and variety management
Customer requirement lifecycle management
Requirement modeling, language and supporting tools
Customer decision-making and choice models


Evolutionary Computing
Granular Computing
Natural Computing
Affective Computing
Clody Comptuting
Non-classical logic
Pattern recognition and image processing
Petri nets and concurrency
Spatial reasoning
Statistical inference
Web intelligence

Multi-agent systems
Multi-criteria decision support
Neural networks


E-Learning Platforms and Tools
Artificial Intelligence and Open Learning
New Generations of Educational Technologies
me-based learning
Entertainment robots and digital Toys

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