posted by user: insticc || 261 views || tracked by 6 users: [display]

GRAPP 2019 : 14th International Conference on Computer Graphics Theory and Applications

FacebookTwitterLinkedInGoogle

Link: http://www.grapp.visigrapp.org/
 
When Feb 25, 2019 - Feb 27, 2019
Where Prague, Czech Republic
Submission Deadline Oct 1, 2018
Notification Due Nov 29, 2018
Final Version Due Dec 13, 2018
Categories    modeling   virtual reality   graphics   augmented reality
 

Call For Papers

CALL FOR PAPERS
14th International Conference on Computer Graphics Theory and Applications GRAPP

website: http://www.grapp.visigrapp.org/

February 25 - 27, 2019 Prague, Czech Republic


In Cooperation with: EUROGRAPHICS and AFIG.
Proceedings will be submitted for indexation by: DBLP, DBLP, Thomson Reuters, EI, SCOPUS, Semantic Scholar and Semantic Scholar.

IMPORTANT DATES:

Regular Paper Submission: October 1, 2018
Authors Notification (regular papers): November 29, 2018
Final Regular Paper Submission and Registration: December 13, 2018

Scope:
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.

Conference Topics:
Area 1: Geometry and Modeling
- Procedural and Multiresolution Modeling
- Image-Based Modeling
- Solid and Heterogeneous Modeling
- Geometric Computing
- Surface Modeling
- Physics-Based Modeling
- Fundamental Methods and Algorithms
- Model Validation
- Texture Models, Analysis, and Synthesis
- CAGD/CAD/CAM Systems
- Quad-Dominant Remeshing
- Hexahedral Meshing
- 3D Model Repair and scene reconstruction
- Architectural Geometry
- Processing Frameworks and Data Structures
- Modeling and Algorithms
- Scene and Object Modeling
- Modeling of Natural Scenes and Phenomena

Area 2: Rendering
- Real-Time Rendering
- Shadows, Translucency and Visibility
- High-Performance Computing and Parallel Rendering
- Computational Photography
- Systems and Software Architectures for Rendering
- Volume Rendering
- Rendering Algorithms
- Image-Based Rendering
- Lighting and Appearance
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
- Point-Based Rendering

Area 3: Animation and Simulation
- Real-time Clothing and virtual fashion
- Animation from Motion Capture
- Real-time character Animation
- Plausible Motion Simulation
- Animation of Particle Systems
- Human Figure Animation
- Crowd Simulation
- Physics-based Animation
- Image-based Animation
- Modeling and Simulation for Education and Training
- Scalable Fluid Simulation
- Simulation of Elastic Rods, Shells, and Solids
- Dynamic Simulation of Physical Behaviour
- Animation Algorithms and Techniques
- Real-time Visual Simulation
- Special Effects
- Facial Animation
- Animation Systems

Area 4: Interactive Environments
- Procedural and interactive artworks
- Graphical Interfaces
- Virtual Humans and Artificial Life
- Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
- Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
- Sketch-based Interfaces
- Virtual Reality Tools and Languages
- Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
- e-Learning Applications and Computer Graphics
- Games for Education and Training
- Human Performance and Usability of Virtual Environments
- Augmented, Mixed and Virtual Environments
- Virtual Tours
- Hardware Technologies for Augmented, Mixed and Virtual Environments
- Collaborative Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Real-time Graphics
- Advanced User Interfaces
- Mobile Interfaces




GRAPP CONFERENCE CHAIR:
Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal

GRAPP PROGRAM CO-CHAIRS:
Ana Paula Cláudio, BioISI, Faculdade de Ciências, Universidade de Lisboa, Portugal
Kadi Bouatouch, IRISA, France

PROGRAM COMMITTEE
http://www.grapp.visigrapp.org//ProgramCommittee.aspx

GRAPP Secretariat
Address: Av. D. Manuel I, 27A, 2º esq.
Tel: +351 265 100 033
Fax: +351 265 520 186
Web: http://www.grapp.visigrapp.org/
e-mail: grapp.secretariat@insticc.org

Related Resources

GRAPP 2019   14th International Conference on Computer Graphics Theory and Applications
AH 2019   Augmented Human 2019
VISIGRAPP 2019   14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
ACM--ICGSP--Scopus, Ei Compendex 2018   ACM--2018 The 2nd International Conference on Graphics and Signal Processing (ICGSP 2018)--Scopus, Ei Compendex
IEEE AIVR 2018   IEEE International conference on Artificial Intelligence and Virtual Reality
VISAPP 2019   14th International Conference on Computer Vision Theory and Applications
ICGIP--SPIE, Scopus, Ei Compendex 2018   SPIE--2018 10th International Conference on Graphics and Image Processing (ICGIP 2018)--Scopus, Ei Compendex
SA-TTA @SAC 2019   The 7th track on Software Architecture: Theory, Technology, and Applications (SA-TTA) at the 34rd ACM/SIGAPP Symposium On Applied Computing (SAC 2019)
Graphics & Games 2018   Encyclopedia of Computer Graphics and Games
JUCS - ILT 2019   Journal of Universal Computer Science - Special Issue on Immersive Learning Technologies: Research and Future Directions