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MIG 2018 : Motion, Interaction and Games


Conference Series : Motion in Games
When Nov 8, 2018 - Nov 10, 2018
Where Limassol, Cyprus
Submission Deadline Jul 16, 2018
Notification Due Aug 20, 2018
Final Version Due Sep 17, 2018
Categories    computer animation   physics based animation   computer games

Call For Papers

The 11th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2018, formerly Motion in Games) will take place in Limassol, Cyprus from November 8-10, 2018. MIG is sponsored by ACM and held in cooperation with Eurographics.

Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Technological advances in VR and AR have also enabled new ways for users to interact with digital environments. Motion, Interaction, and Games (MIG) is focused on the intersection between these three complimentary research areas.

Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Likewise, the challenges of interaction drive research in wide ranging fields from mechanical engineering, to interface design, to perception. Games provide a unique application domain for investigating the intersection of the many facets of motion, interaction, and other areas of graphics. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.

The goal of the Motion, Interaction, and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the advancement of the research area. The conference will consist of regular paper sessions as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and animation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Important Dates


Paper submission: July 16th, 2018 (23:59 AoE time)
Paper notification: August 20th, 2018
Camera-ready: Sept 17th, 2018

Conference Leadership

Conference Chairs

Panayiotis Charalambous, The Cyprus Institute
Yiorgos Chrysanthou, The University of Cyprus & RISE

Program Chairs

Ben Jones, University of Utah
Jehee Lee, Seoul National University

Paper Publication

All of the accepted regular papers will be archived in the EG and ACM digital libraries. The top 10% papers will be selected for publication in a special section of the Elseviers Computers & Graphics.

Topics of Interest

The relevant topics include (but are not limited to):

Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative

Review Process

All papers will be reviewed carefully by the International Program Committee members through a double blind process, with at least four reviewers per paper.


We invite submissions of original, high-quality papers in any of the topics of interest (see below). Each submission should be 7-10 pages in length for the long papers or 4-6 pages for the short papers, and will be reviewed by an international program committee for technical quality, novelty, significance, and clarity. All of the accepted regular papers will be archived in the EG and ACM digital libraries. All submissions will be considered for Best Paper Awards. Best Paper, Best Student Paper, and Best Presentation awards will be conferred during the conference.

The top 10% papers will be selected for a special issue in the Computer&Graphics journal (5 year impact factor: 1.089)

Accepted papers will be presented at the conference during oral sessions. Best Paper and Best Student Paper awards will be conferred during the conference.


Papers should be formatted using the SIGGRAPH formatting guidelines (sigconf).

Related Resources

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IJCGA 2023   International Journal of Computer Graphics & Animation
GET 2023   16th International Conference on Game and Entertainment Technologies
MLHMI--Ei 2023   2023 4th International Conference on Machine Learning and Human-Computer Interaction (MLHMI 2023)
ACM ICHMI 2023   ACM--2023 3rd International Conference on Human–Machine Interaction (ICHMI 2023)
IMW 2023   CVPR 2023 Workshop on Image Matching: Local Features and Beyond
Highlights 2023   Highlights of Logic, Games and Automata
ACG 2023   Advances in Computer Games
ECGBL 2023   17th European Conference on Games Based Learning
AIMLMI 2023   2023 2nd Asia Conference on Advanced Artificial Intelligence, Machine Learning and Man-machine Interaction (AIMLMI 2023)