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JUCS - ILT 2019 : Journal of Universal Computer Science - Special Issue on Immersive Learning Technologies: Research and Future Directions


When N/A
Where N/A
Submission Deadline Sep 30, 2018
Notification Due Dec 1, 2018
Final Version Due Mar 15, 2019
Categories    augmented reality   immersive technology   virtual reality   educational technology

Call For Papers

Journal of Universal Computer Science,
Special Issue on "Immersive Learning Technologies: Research and Future Directions"
Journal Citation Reports impact factor (2016): 0.696

This special issue is edited in cooperation with the Immersive Learning Research Network (iLRN). iLRN is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning ( The iLRN vision is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the iLRN mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes.

For this special issue, we are looking for original submissions on innovative research, technologies, and/or tools to enable successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community.

This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.

List of Topics

Topics of interest in the context of immersive environments include, from a computer science and technology perspective:

 Immersive Technologies, Systems and Devices
 Natural and Built Environments as Immersive Learning Spaces
 Cognitive and Pedagogical Analysis
 STEM Education
 The Psychological and Embodied Nature of "Immersion"
 Learning and Training Applications
 Non-leisure Games and Gamification
 A Glance into the Future: Innovations, Challenges and Applications
 Games and Entertainment
 Art and Creativity
 Cultural Heritage

Important Dates

Paper submission deadline: September 30th, 2018
First notification of acceptance: December 1st, 2018
Revised papers submission deadline: February 15th, 2019
Second round of reviews received by: March 15th, 2019
Final notification of acceptance: March 22nd, 2019
Expected Special Issue publication: June 1st, 2019


Special Issue Guest Editors
Foaad Khosmood, California Polytechnic State University, United States of America
Anasol Peña-Rios, University of Essex / British Telecom, United Kingdom

Editorial Board
Allan Fowler, Kennesaw State University, USA
Alok Mishra, Atilim UNiversity, Turkey
Bruno Joho, Lucerne University of Applied Science and Arts, Switzerland
Dennis Beck, University of Arkansas, USA
Dominic Kao, Massachusetts Institute of Technology, USA
Fridolin Wild, The Open University, UK
Giuliana Dettori, Istituto di Tecnologie Didattiche del CNR, Italy
Guenter Wallner, University of Applied Arts Vienna, Austria
Kai Erenli, UAS bfi Vienna, Austria
Leonel Caseiro Morgado, Universidade Aberta, Portugal
Louis Nisiotis, Sheffield Hallam University, UK
Manuel Gericota, Polytechnic of Porto, Portugal
Max North, COPEC, Brasil, Brasil
Michael Gardner, University of Essex, UK
Minjuan Wang, Shanghai International Studies University, China & San Diego State University, USA
Narayanan Kulathuramaiyer, Universiti Malaysia Sarawak, Malaysia
Pilar Lacasa, University of Alcalá, Spain
Ralf Klamma, RWTH Aachen University, Germany
Victor Zamudio, Instituto Tecnologico de Leon, Mexico
Volker Settgast, Fraunhofer Austria Research GmbH, Austria

Submission Guidelines

Submissions must be formatted according to the J.UCS guidelines (see and abiding by J.UCS refereeing procedure (

Submissions that are extended versions of papers submitted to the Immersive Learning Research Network conference must contain about 50% new material and the title must clearly and unmistakably differ from the title of the article presented at the conference.

Please use the EasyChair website to submit your paper for this special issue:

All questions about submissions should be emailed to:

Foaad Khosmood
California Polytechnic State University
United States of America

Anasol Pena-Rios
University of Essex / British Telecom
United Kingdom

Download the official CFP here:

Related Resources

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ISCSAI 2018   2018 International Symposium on Computer Science and Artificial Intelligence
VARE 2018   4th Conference on Virtual and Augmented Reality in Education
ACIIDS 2018   10th Asian Conference on Intelligent Information and Database Systems
ISMAR 2018   17th IEEE International Symposium on Mixed and Augmented Reality
SSCI 2019   The 2019 IEEE Symposium Series on Computational Intelligence
CGVC 2018   Computer Graphics & Visual Computing
FG 2019   The 14th IEEE International Conference on Automatic Face and Gesture Recognition
DLCAMD 2018   Deep Learning for Computer-aided Medical Diagnosis (Multimedia Tools and Applications)
IVA 2018   Intelligent Virtual Agents