GAME-ON 2018 : 19th annual Simulation and AI in Games Conference
Call For Papers
FIRST CALL FOR PAPERS-TUTORIALS-WORKSHOPS
The 19th annual Simulation and AI in Games Conference
Dundee, Scotland, United Kingdom.
September 18-20, 2018
Games Development Methodology
Game Theory/Multi-Agent Systems
Gamification and Social Game Mechanics
Learning and Adaptation
Collaboration & Multi-agent Systems
Physics and Simulation/Graphical Simulation
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Affective Computing and Emotional Gaming
Artistic input to game and character design
Storytelling and Natural Language Processing
Online Gaming - Security Issues in Online Gaming
Serious games and Gamification in different sectors
Wargaming Aerospace Simulations, Board Games etc....
Games for training
Games Applications in education, Government, health, Corporate...
Games Console Design
Mobile Gaming and VR Gaming
Perceptual User Interfaces for Games
The European Technology Institute
For latest information see:
(the website is being expanded next week)
The aim of the 19th annual European GAME-ON® Conference (GAME-ON®'2018) on Simulation and AI in Computer Games, is to bring together researchers and games developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.
Companies will also have the opportunity to seek new talent at this unique event.
GAME-ON®'2018 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modalaspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.
This year's event will focus especially on Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modal
aspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.
The first Keynote for the event is:
Mike Cook, Senior Research Fellow, University of Falmouth,
Falmouth, United Kingdom and researcher/developer at Games by Angelina.
More speakers will be added shortly
Tutorials can be proposed in the following three categories:
* T1- Introductory Tutorials
* T2- State of the Art Tutorials
* T3- Software and Modelware Tutorials
Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by
indicating the type of tutorial you would like to suggest. (T1, T2 or T3)
before MARCH 15, 2018.
A confirmation email will be sent to verify that the proposal was received.
All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated.
Contributions to the technical program are solicited in the following general areas;
The conference will cover five core tracks and a number of peripheral tracks
- Game Development Methodology
- Game Theory - Multi-Agent Systems
- Gamification and Social Game Mechanics
- Artificial Intelligence
- Physics and Simulation
- 3-D Scalability
- Facial Animation
- Skeletal Animation and Fully-Scaled Rendering
- 3-D In-Game Animation
- Modelling of virtual worlds
- AI and Simulation Tools
- On-line Gaming and and online-gaming security
- Voice Interaction
- Cognitive Psychology
- Affective Computing and Emotional Gaming
- Artistic Input
- Game Analysis
- Serious games and Gamification in different sectors
Wargaming methodology and techniques applied to strategic game design using Campaign managers, character generators, terrain generators. Multiplayer wargaming and Web Wargaming
Serious Games applications
Aerospace Simulations, Board Games etc...
Games for training
Games Console Design
Gaming with Robots
- Handheld Gaming Devices - Mobile Gaming and VR Gaming
- Perceptual User Interfaces for Games
Workshops on gaming, AI, simulation or software topics can be
proposed by MARCH 15, 2018.
The poster session only features work in progress. Next to the
actual poster presentation, these submissions also feature as short
papers in the Proceedings.
This session is for students who want to present their work in
progress or part of their doctoral thesis as a paper. Student papers
are denoted by the fact that only the name of the student appears on
the paper as an author. They are published as short papers in the
For demonstrations, tutorials or video sessions, please contact EUROSIS.
Partners for projects session(s) will be organised by EUROSIS to
give potential project teams or individuals the opportunity to
present their research in order to link up with fellow researchers
for future research projects. Those wishing to participate in this
session need to send a proposal to EUROSIS.
A special exhibition will be held during the conference focused on
gaming applications. For more information please contact EUROSIS for
further details. Email: Philippe.Geril@eurosis.org
DEADLINES AND REQUIREMENTS
Send all submissions in an ELECTRONIC FORM ONLY in (zipped)
Microsoft Word format, or PDF format (preferred format) indicating the
designated track and type of submission (full paper or an extended
abstract) to the EUROSIS (Philippe.Geril@eurosis.org).
Please provide your name, affiliation, full mailing address,
telephone / fax number and Email address on all submissions as well.
For submissions please put in the subject of your Email the
following indications: GAME-ON'2018 and designated track or USE THE
ONLINE SUBMISSION FORM by the required deadlines (see below)
WILL BE ONLINE NEXT WEEK
Only original papers, which have not been published elsewhere, will
be accepted for publication
Journal Publication and indexing
Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.
All GAME-ON Proceedings are submitted to ISI-Thomson Reuters and IET,
SCOPUS and Elsevier Engineering Village for referencing. They are also referenced under DBLP
In order to ensure the quality of the proceedings, Thomson-Reuters ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.
Pre-registration before August 10, 2018 € 510 € 510 € 565
Registration after August 10, 2018 Pre-registration required € 555 € 565
STUDENT REGISTRATION FEES
Pre-registration before August 10, 2018 € 385 € 385 € 420
Registration after August 10, 2018 Pre-registration required € 400 € 440
Master Students of Dundee University can attend the conference sessions for free.
(excluding coffee breaks, lunches, dinner, printed copy of the proceedings)
The registration fee includes one copy of the Conference Proceedings, conference materials, coffee and tea during the breaks, all lunches and a conference dinner.
PAPER SUBMISSION TYPES
FULL PAPER (5 to 8 pages including abstract, conclusions, diagrams, references)
During review, the submitted full papers can be accepted as a
regular 5 page paper. If excellent, full papers can be accepted by
the program committee as an extended (8-page) paper. Each submission
will be reviewed by at least three members of the GAME-ON'2018 International
EXTENDED ABSTRACT (at least five pages)
Participants may also submit a 5 page extended abstract for a
regular (5 pages) or short (3-4 pages) paper or poster, which will be
reviewed by the International Program Committee. All accepted papers
will be published in the GAME-ON'2018 Conference Proceedings.
ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED.
European Simulation Office
Ghent University Campus Ostend
B-8400 Ostend Belgium
OUTSTANDING PAPER AWARD
The 2018 GAME-ON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award.
The free registration is valid for 2 years after the event
The official conference language for all papers and presentations is
EARLY BIRD SUBMISSION DEADLINE: APRIL 20TH, 2018
SUBMISSION DEADLINE: MAY 15TH, 2018
LATE SUBMISSION DEADLINE: JUNE 1st, 2018
NOTIFICATION OF ACCEPTANCE OR REJECTION: JUNE 25TH -JULY 5TH, 2018
Authors provide camera-ready manuscript: AUGUST 10TH, 2018
Conference at Abertay University, Dundee, Scotland, UK, SEPTEMBER 18-20, 2018
The conference will be held at the
Abertay University, Dundee, Scotland, UK
Occupation and/or Title:
Zip code: City: Country.
Yes, I intend to attend the GAME-ON 2018:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference