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GEM 2018 : Games Entertainment & Media Conference 2018 (IEEE)

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Link: http://sites.ieee.org/ieeegem/
 
When Aug 15, 2018 - Aug 17, 2018
Where Galway, Ireland
Abstract Registration Due Aug 17, 2018
Submission Deadline Apr 21, 2018
Notification Due May 31, 2018
Final Version Due Jun 30, 2018
Categories    artificial intelligence   computer science   gaming technology   computer games
 

Call For Papers

In 2018 the IEEE Consumer Electronics Society is bringing the IEEE Games, Entertainment and Media conference to Galway in the West of Ireland, August 15th-17th.
GEM is for scientists, engineers, psychologists, sociologists, mathematicians, programmers and games researchers of all disciplines, united in their interest and enthusiasm
for digital games, interactive entertainment & media and the significant uses and impacts these technologies have on our lives. Paper submission is via EDAS .

Galway is at the mid-point of the "Wild Atlantic Way" and the town is well known for its many cultural attractions. There will be an IEEE YP networking event and
active social program. Accommodation is available in the adjoining student village.

Keynote speakers will include Richard Bartle (author of Designing Virtual Worlds); Martin Walsh of DTS (Immersive Audio & AR); Mia Consalvo (Twitch.tv and its Impacts).
Additional speakers and sessions will be announced on the conference website: bit.ly/GEM_2018.

And if you are a tweeter, watch out for @ieeegem and our hashtags #IEEEGEM & #GEM2018.

Some shortcuts:
Full CFP: http://bit.ly/GEMcfp2
submit papers: https://edas.info/newPaper.php?c=24016 guide to tracks: http://bit.ly/GEMguide
website: http://bit.ly/GEM_2018
program: http://bit.ly/GEMprogram
speakers: http://bit.ly/GEMspeakers
chair: @pcor
info: c.korbert@ieee.org

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SBGAMES 2018   Brazilian Symposium on Computer Games and Digital Entertainment
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Well-Being Games 2018   CFP: Workshop on Well-Being Multimedia, Entertainment Computing and Games @ Edutainment 2018
ACIIDS 2018   10th Asian Conference on Intelligent Information and Database Systems
ACM: Games, Art, Music, TV, Movies 2018   ACM Computers in Entertainment