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MMSP 2010 : 2010 IEEE International Workshop on Multimedia Signal Processing

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Conference Series : Multimedia Signal Processing
 
Link: http://mmsp2010.org/index.html
 
When Oct 4, 2010 - Oct 6, 2010
Where Saint-Malo, France
Submission Deadline Apr 15, 2010
Notification Due Jun 15, 2010
Final Version Due Jul 15, 2010
Categories    multimedia   signal processing
 

Call For Papers

MMSP-10 is the twelfth international workshop on multimedia signal processing. The workshop is organized by the Multimedia Signal Processing Technical Committee of the IEEE Signal Processing Society. Organized in Saint-Malo, MMSP-10 provides excellent conditions for brainstorming on, and sharing the latest advances in multimedia signal processing and technology in one of the most charming and picturesque cities in the world.

SCOPE The focus of MMSP-10 is Entertainment, Gaming and Virtual Reality for the Future. Everyday services at home and away, gaming and entertainment are more and more interconnected with multimedia systems and applications and have a bigger than ever part in our lives. Virtual and augmented reality, haptics and sensor networks are transforming this field and will deeply modify our perception and interaction with these future services and appliances. What are the new challenges for multimedia signal processing in this context, what are the emerging applications, and what theoretical tools will produce the next breakthroughs? Papers are solicited on the following topics (but not limited to):

Entertainment and gaming signal processing
Online multiplayer gaming
Haptic technology and interfaces
Social networking
Multimodal collaboration
Object detection, identification, and tracking for gaming
Gesture, face, and human pose recognition
Virtual reality signal processing
Augmented, Mixed, and Virtual Reality and 3D imaging
2D and 3D graphics/geometry coding and animation
Distributed virtual reality and immersive telecommunication
3D audio and 3D video processing and coding
Systems and applications
Teleconferencing, human-human collaboration, immersive environments
Virtual classrooms and e-learning
Telemedicine, multimodal storage and retrieval
Multimedia for communication and collaboration
Ad hoc broadband sensor array processing
Microphone and camera array processing
Automatic sensor calibration and synchronization
Source separation, source localization, de-noising, enhancement, spatialization
Scene analysis for immersive telecommunication and human collaboration
Audiovisual scene analysis
Presence detection and activity classification
Multimodal sensor fusion
Coding
Distributed/centralized source coding for sensor arrays
Scalable source coding for multiparty conferencing
Error/loss resilient coding, channel coding, error protection
Networking
Voice & video over IP and wireless, quality monitoring, management, security
Priority-based QoS control and scheduling, ad-hoc and real time communications, traffic engineering, soft IP multicast support
Channel coding, packetization, synchronization, buffering
Position aware computing, wireless, P2P networks for multimedia delivery

Schedule
Special Sessions (contact the special session chair by): March 10, 2010
Papers (full paper, 4-6 pages): April 15, 2010
Notification of acceptance by: June 15, 2010
Camera-ready paper submission by: July 15, 2010
More information is available at http://www.mmsp2010.org

Technical Program Committee (to be completed)

Y. Atunbasak(Georgia Institute of Technology), A. Cavallaro (Queen Mary Univ. London), I.J. Cox (Univ. College London), L. Deng (Microsoft Research), J.L. Dugelay (Eurécom), L. Guan (Ryerson Univ.), Y. He (Tsinghua Univ.), C.Y. Lin (IBM Research), N. Memon (Polytechnic Univ.), S. Narayanan (Univ. of Southern California), F. Pereira (Instituto Superior Técnico), H. Radha(Michigan State Univ.), K. Rose (UC Santa Barbara), F. Stentiford (Univ. College of London), S. Tubaro (Politecnico di Milano), M. van der SCHAAR(UCLA), A. Vetro (Mitsubishi Electric Research Labs), J. Villasenor (Univ. of California Los Angeles), Z. Zhang (Microsoft Research)

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