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GIC 2017 : Game Industry Conference 2017

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Link: https://gic.gd/
 
When Oct 6, 2017 - Oct 8, 2017
Where Poznan, Poland
Submission Deadline Aug 11, 2017
Notification Due Sep 11, 2017
Categories    game design   game development   game production   game science
 

Call For Papers

Game Industry Conference GIC 2017
October 6th-8th 2017 in Poznan, Poland,
https://gic.gd/

Overview
*********
Game Industry Conference is the biggest gamedev event in Central and Eastern Europe. The main GIC objective is to provide a platform for discussion and exchange of experiences between: professional game makers, academics and instructors who educate future game designers and programmers, scientists who research every aspect of game design and the influence of games on the society as well as young people, both gamers and students learning to be game makers alike.
With the special impact being put on the quality of talks and their advanced and non-generic content, the GIC gathers over 3000 attendees.
We really care about the quality and take-away of talks. We are looking for insightful, knowledgeable, practical talks. This is what our audience needs and expects.

Topics:
*******
List of topics of the Game Industry Conference includes (but is not limited to):
* Sound recording and processing
* Business and marketing issues
* Game design
* Game science
* Game graphics, both design and implementation issues
* Applications of HTML5
* Mobile gaming
* Game programming
* Stories about real game projects
* Game creation technologies
* Game engines
* Game production
* Virtual reality

Important dates
***************
Submission of talk proposal: August 11th 2017
Notification of acceptance: September 11th 2017

Submission of talk proposal
***************************
The submission form is available here: http://gic.gd/speakers-submission/

Organization:
*************

Program Board
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Maciej Miąsik (Pixel Crow) - chair
Marcin Blacha (CDProjekt Red)
Oscar Clark (Unity, RocketLollyGames)
Marcin M. Drews (Antyweb, Secret Service)
Tomek Grochowiak (MoaCube)
Łukasz Hacura (Anshar Studios)
Tobias Kopka (Aruba, Quo Vadis Conf)
Kacper Kwiatkowski (Vile Monarch)
Artur Maksara (Flying Wild Hog)
Marcin Przybyłowicz (CDProjekt Red)
Martine Spaans (FGL)
Michał Słapa (CDProjekt Red)
Gracjana Zielińska (MoaCube)

Academic Board
--------------
Prof. Maciej Drozdowski (Poznań University of Technology, Institute of Computer Science, Poland) - chair
Prof. Espen Aarseth (IT University of Copenhagen, Center for Computer Games Research, Denmark)
Prof. Sylvius Lack (Games Academy Hochschule, Berlin, Germany)
Prof. Žilvinas Lilas (Academy of Media Arts Cologne, Germany)
Prof. Julian Togelius (IT University of Copenhagen, Center for Computer Games Research, Denmark)
Dr Michał Mochocki (Kazimierz Wielki University in Bydgoszcz, GAMEDEC: Game Studies & Design, Poland)

Organizing committee
--------------------
Jakub Marszałkowski chair (Poznań University of Technology, Polish Invasion)
Witold Andrzejewski co-chair (Poznań University of Technology)
Sylwia Błach (Poznań University of Technology)
Radosław Gołębiewski (Poznań Supercomputing and Networking Center)
Dominik Gotojuch (Robot Gentleman Studios)
Łukasz Jagodziński (STX Next)
Krzysztof Marciniak (Ruch Projektantów Gier, Poznań University of Technology)
Hanna Marszałkowska (Game Industry Conference)
Jędrzej Marszałkowski (Poznań University of Technology, Polish Invasion)
Marcin Michalski (Ruch Projektantów Gier, Poznań Supercomputing and Networking Center)
Robert Podgórski (BlackMoon Design)
Krzysztof Skoracki (UNIT9)
Jakub Wawrzyniak (Poznan University of Technology)

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