VR 2015 : IEEE Virtual Reality Conference
Conference Series : IEEE Virtual Reality Conference
Call For Papers
IEEE Virtual Reality 2017 Call for Papers
IEEE VR 2017: the 24th IEEE Virtual Reality Conference
March 18-22, 2017, Los Angeles, California
IEEE VR 2017 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:
Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human factors.
Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR/AR/MR in the given application domain.
System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process.
Each paper should include an evaluation of its contributions, including benchmarking that was performed (e.g., latency or frame-rate).
We welcome paper submissions between 4 and 10 pages, and poster submissions of 2 pages as part of a dedicated poster track. Continuing our cooperation with the IEEE Transactions on Visualization and Computer Graphics (TVCG), paper submissions with substantial contribution will automatically be considered for potential publication in a special issue of IEEE TVCG, and we anticipate to accept a similar or slightly higher number of TVCG papers as in recent years. The remaining accepted papers will appear in the archival proceedings of the IEEE Virtual Reality 2017 Conference, continuing the highly successful legacy of IEEE Xplore Digital Library papers under the IEEE Virtual Reality 2017 brand name. No Dedicated Short Paper Track. While we still welcome papers of shorter length, there is no separate short paper program anymore. Paper length should be commensurate with the importance of the contribution. In particular, if the reviewers find a paper overly long given the size of its contribution, they can no longer recommend “demotion” to a shorter format and may ask for a rejection. Consequently, authors should carefully consider the length for each submitted paper.
To meet TVCG standards, papers recommended for inclusion to TVCG will undergo a two-stage review process (see SUBMISSION DEADLINES below). Authors of papers that are determined to be acceptable to the journal with minor revisions during the first review cycle will be invited to submit a revised version for a second review cycle. Only papers that are accepted in this second review cycle will appear in the journal issue. Papers that fail to pass the second round of reviews may either be published in the IEEE VR 2017 conference proceedings or proceed through further revision cycles to appear in a future regular issue of TVCG.
Ethics and Responsibility
All submissions describing research experiments with human participants should follow the appropriate ethical guidelines and authors are encouraged to secure and report their pre-approval by the relevant ethics commission. An approval by any institutional review board can be indicated via the submission system. This is not a mandatory requirement at this time, but with the current dissemination of VR, AR, and MR technology, our community should be aware of this responsibility.
All accepted papers must be orally presented at the conference. There is also the possibility for authors of relevant previously published TVCG papers (accepted within the last year) to present their work at IEEE VR 2017. Interested authors should contact the program chairs for more details.
Note that a paper abstract must be uploaded as part of a special deadline a week prior to the actual paper submission deadline. This facilitates the process of assigning reviewers, as the review process is on a tight schedule.
IEEE VR 2017 seeks contributions including, but not limited to, the following topics:
Tracking and sensing
Input devices for VR/AR/MR
Advanced display technology
Immersive projection technology
Haptics, audio, and other non-visual interfaces
Modeling and simulation
Computer graphics techniques for VR/AR/MR
Virtual humans and avatars
Multi-user and distributed VR/AR/MR
VR systems and toolkits
3D interaction for VR/AR/MR
3D selection and 3D manipulation
Locomotion and navigation in virtual environments
User studies and evaluation
Perception, presence, virtual embodiment, and cognition
Teleoperation and telepresence
Applications of VR/AR/MR
Ethical issues in VR/AR/MR
Interactive storytelling in 360° videos
All paper submissions must be in English.
Paper submissions must not have been previously published. A paper is considered to have been previously published if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during any part of the VR review process, from the submission deadline until notifications of decisions are emailed to authors.
IEEE VR uses a double-blind review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. In order to fully explain the relationship between the submitted paper and relevant previous work by the authors, authors may additionally upload previous papers as well as a non-anonymous letter of explanation; these materials will only been seen by the primary reviewer.
Authors are encouraged to submit videos to aid the program committee in reviewing their submissions. Videos must be submitted according to the instructions at the submission website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the separate Call for Videos). When submitted as supporting material, videos must be free of identifying information. If accepted for the video proceedings, a revised version will be requested.
Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located.
The submission deadlines will be strictly enforced. Requests for extensions will not be honored.
September 12, 2016: Paper abstracts due (REQUIRED)
September 19, 2016: Paper submissions due
November 22, 2016: Notification of results of first review cycle
December 9, 2016: Revised paper submission due for second review cycle (REQUIRED for TVCG papers only)
December 19, 2016: Final notification for second review cycle
January 6, 2017: Camera-ready material due (to be published in TVCG or conference proceedings)
Paper abstracts and complete papers must be submitted electronically through the online submission system.
All papers should be prepared in IEEE VGTC conference format, described in the formatting guidelines.
For index terms, please use the descriptors from the ACM Computing Classification System.
For more information, please contact the Program Chairs:
Sabarish V. Babu, Clemson University
Victoria Interrante, University of Minnesota
Betty Mohler Tesch, MPI
Frank Steinicke, University of Hamburg
programchairs2017 [at] ieeevr.org