posted by user: bkenwright || 5928 views || tracked by 7 users: [display]

(Book Chapter) 2018 : Call for IGI-Global Book Chapter Proposals: ‘‘Cases on Immersive Virtual Reality Techniques’’

FacebookTwitterLinkedInGoogle

Link: http://www.igi-global.com/publish/call-for-papers/call-details/2768
 
When Jun 30, 2017 - Jun 30, 2017
Where N/A
Submission Deadline Jun 30, 2017
Notification Due Aug 30, 2017
Final Version Due Feb 5, 2018
Categories    games   virtual reality   immersive   interactive
 

Call For Papers

Email me for any last minute chapter proposal submissions (core chapters are under review/processing).

Details:
https://www.igi-global.com/publish/call-for-papers/call-details/2768

Introduction
As virtual reality approaches mainstream consumer use, this has resulted in a revived intrigue in the research and innovation in the area. This vibrant development ecosystem has led to breakthroughs in sound, perception and visual-processing that take virtual reality to new dimensions. This book aims to meet the challenge of providing practitioners, researchers and institutions with discussions and examples on how to adopt these new methods and applications. The aim is to reach into research trends that are appearing, in order to show innovations and results that can be used to inspire and invigorate the virtual reality community. The topics covered in this book seek to cover new practices at all levels and modalities in immersive virtual reality, instigating readers to assimilate proposals that have been implemented and to replicate this knowledge in their institutions and researchers worldwide.

Recommended Topics
Topics of interest include but are not limited to:


- Affective aspects involved in digital educational games
- 3D virtual laboratories and simulations for education
- Methods of evaluation and assessment in digital Game-Based Learning
- Usability for digital educational games and immersive environments
- Affective virtual reality and interaction
- Virtual reality in games
- Virtual reality and cognitive impact
- Virtual reality audio control and influences
- Virtual reality and multimodal interaction
- Gesture, touch and haptics
- Healthcare, assistive technologies
- Virtual world human communication and dynamics
- Human-virtual user/agent interaction
- Interaction with smart environment
- Machine learning for multimodal interaction
- Mobile multimodal systems
- Virtual reality behavior generation
- Virtual reality datasets and validation
- Virtual reality dialogue modeling
- Virtual reality fusion and representation
- Virtual reality interactive applications
- Speech behaviors in social interaction
- System components and virtual reality platforms
- Visual behaviors in social interaction
- Virtual/augmented reality and multimodal interaction
- Virtual reality games in education
- Gamified immersive environments and virtual worlds
- Virtual reality applied to Game-Based Learning
- ..

Submission:
https://www.igi-global.com/publish/call-for-papers/call-details/2768


Benjamin Kenwright
Email: bkenwright@ieee.org



Related Resources

ART DESIGN BOOK 2022   Call for Book Chapter
IEEE-Ei/Scopus-FSPSE 2022   [IEEE/EI/Scopus]2022 International Conference on Frontiers of Signal Processing and Software Engineering (FSPSE 2022)
Edited Book in Springer-Verlag 2022   Call for Book Chapters-Machine Learning and Deep Learning for Time Series Processing and Analysis
ICHVR 2022   2022 International Conference on Haptics and Virtual Reality (ICHVR 2022)
SEN 2022   Social Epidemic Network (SEN), Call for Book Chapters
ICACAR 2023   2023 6th International Conference on Advanced Control, Automation and Robotics (ICACAR 2023)
WebGPUGems 2023   Edited Book: Call for Book Chapters (WebGPU Gems) - WebGPU API
GWC 2023   First Call for Papers Global WordNet Conference 2023
IEEE GEM 2022   2022 IEEE CTSoc International Conference on Games, Entertainment and Media (GEM 2022)
EWDE 2022   Call for Book Chapters: Empowering Women in the Digital Economy