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Graphics & Games 2018 : Encyclopedia of Computer Graphics and Games


When N/A
Where N/A
Submission Deadline Nov 18, 2018
Categories    graphics   games   computer   animation

Call For Papers

Encyclopedia of Computer Graphics and Games

An authoritative reference work covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide, the encyclopedia is part of Springer’s prestigious major reference works program which aims to bring together the world’s renowned scholars and share their knowledge for the benefit of scientists everywhere. The hallmark of these reference works is that they are published both online and in print and also form part of Springer’s live and updateable database:


Please email if you are interested in submitting an article on the history, technologies, and trends of computer graphics and games. Each contributed article will be peer reviewed. The article should be self-contained, comprehensive and written on the premise that a reader may not read any other part of the Encyclopedia. The presentation should focus on concepts, principles, and methodologies, with illustrative examples.

Topics include but are not limited to:

• 3D Visualization
• Artificial Intelligence
• Animation
• Audio
• Augmented Reality
• Art and Design
• Cinematics
• Computer Graphics
• Engine Architecture
• Game and other Medias
• Game Design and Development
• Holography
• Modeling and Texturing
• Networked Games
• Open-Source Code
• Platform
• Physics and Simulation
• Production
• Rendering
• User Interface
• Virtual Reality

Accepted articles will be published online first ( and in print afterwards in hardcover volumes.

Prof. Newton Lee,

Dr. Xiaoamo Wu
(Industry Co-Chair)

Dr. Shuichi Kurabayashi
(Industry Co-Chair)

Professor Jaci Lee Lederman
(Academic Co-Chair)

Professor Shlomo Dubnov
(Academic Co-Chair)

Prof. Abdennour El Rhalibi
(Academic Co-Chair)

and the Encyclopedia Editorial Board

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