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VRCAI 2009 : Virtual Reality Continuum and its applications in industry


Conference Series : Virtual Reality Continuum and its Applications in Industry
When Dec 14, 2009 - Dec 15, 2009
Where Tokyo, Japan
Abstract Registration Due Aug 30, 2009
Submission Deadline Sep 7, 2009
Notification Due Oct 8, 2009
Final Version Due Oct 30, 2009
Categories    computer graphics   virtual reality

Call For Papers

This year, the conference will take place just before SIGGRAPH Asia 2009. An exciting VRCAI 2009 awaits papar and poster from both academia and industry in the world - a hotbed of innovation - where state-of-the-art technologies and applications in the Virtual Reality Continuum (VRC) will be explored and presented. Spanning across next-generation infocommunication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual worlds. Advances in research and novel applications in this field have revolutionized much of our leisure activities, making them more appealing and fun. Just as significantly, these advances provide the foundation for more effective interactivity in work- and learning-related activities.


Abstracts of Full paper Due: 30 Aug. 2009 17:00 PDT (Pacific Daylight Time)
Full paper Due: 7 Sep. 2009 17:00 PDT (Pacific Daylight Time)
Paper acceptance notification: 8 Oct. 2009

Abstract of Poster paper Due:30 Sep 2009 17:00 PDT (Pacific Daylight Time)
Poster paper (2-6 pages) Due: 8 Oct.2009 17:00 PDT (Pacific Daylight Time)
Poster paper acceptance notification: 15 Oct. 2009

Camera-ready paper and poster: 30 Oct. 2009
Early registration closed: 30 Oct.2009
Conference: 14-15 Dec. 2009


Full paper and poster paper submission is online only at
Full paper A4 size maximum 6 pages in MS Words or PDF formats.
Poster paper A4 size 2-6 pages in MS Words or PDF formats.
Note: Please refer to the following website for more info on the paper


The accepted papers will be included in ACM digital library.


Selected papers from the conference will be invited for further revision
and publication in special issues of Computer Animation and Virtual Worlds
International Journal of Virtual Reality
Jounal of Society for Art and Science (Japan).


1. Fundamentals

+ Virtual Reality
+ Augmented Virtuality and Augmented Reality
+ Mixed Reality
+ Artificial Reality
+ Animation
+ Geometrically, Physically and Image Based Modeling
+ Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
+ Multi-resolution and Multi-scale Methods, Level of Detail, Model Compression and Simplification
+ Scientific Visualization
+ Collision Detection and Response

2. Systems

+ Grid Computing and Commodity Clustered VR
+ High Performance VRC Computing
+ Large-scale Simulation
+ Immersive, Semi-immersive and Desktop Systems
+ Walk-through, Fly-over and Reach-in Systems
+ Sensor and Sensor Technology
+ Motion Tracking and Calibration
+ Projection and Display Systems
+ Active and Passive Stereo Systems
+ 3D Scanner, Digital Mock-up and Reverse Engineering

3. Interactions

+ Avatars and Intelligent Agents
+ Collaborative Virtual Environment
+ Artificial Life and Artificial Ambience
+ Human Perception
+ Speech Interface
+ Body Language
+ Haptic Devices
+ 3D Enabled Devices: Mouse, Glove, Stylus
+ Interaction Design + Human Factors and Ergonomics
+ Integration of VR and Multimedia

4. Industry and Applications

+ Aerospace
+ Architecture and Building
+ Arts + Automotive
+ Defense and Military
+ Education
+ Engineering and Design
+ E-Commerce
+ Game/Entertainment
+ Geology, Geography and GIS
+ Life Science + Manufacturing
+ Medicine and Healthcare
+ Tele-presence and Robotics Simulation
+ Other Industry and Applications

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