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AEL 2017 : The 4th International Workshop on Advanced E-Learning


When Aug 1, 2017 - Aug 4, 2017
Where Pattaya, THailand
Submission Deadline Apr 14, 2017
Notification Due Apr 30, 2017
Final Version Due May 15, 2017
Categories    advanced e-learning

Call For Papers

International Workshop on Advanced E-Learning 2017 (AEL 2017)

In conjunction with The 10th International Conference on Ubi-media Computing and Workshops (Ubi-Media 2017)

August 1st – 4th, 2017

Pattaya, Thailand

AEL 2017 Theme: “Authentic Edutainment with Advanced Technologies”

The 2017 International Workshop on Advanced E-Learning (AEL 2017) will be co-located with The 10th International Conference on Ubi-media Computing and Workshops (Ubi-Media 2017). The Program Committee invites the submissions of unpublished and original work completed or in progress contributing to the workshop. AEL 2017 is an international major forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area of advanced E-learning. This year, the main theme of AEL 2017 is “Authentic edutainment with advanced technologies”. So AEL 2017 will cover various aspects of pedagogical principles, designs, ergonomics and technological issues. The workshop of this year will especially focus on interactive learning technology that facilitates healthy, happy and fun learning in authentic learning environments or ecosystems with wearable devices, neural sensors or other advanced pedagogical and technological tools. Therefore, AEL 2017 encourages experts to develop novel and imaginative ideas to explore and meet the needs of these above rapidly expanding and exciting fields of research. To this end, AEL 2017 invites high quality submissions targeting, but not limited to, the following topics:

Interactive Learning Technology

Wearable technology for learning/interaction
Smart edutainment technology
Affective learning
Neural science and technology for learning
Healthy and happy learning technology
Interaction design and issue for learning
Collaboration design for learning/interaction
Context-based and ubiquitous learning technology
Robots for learning/interaction
Social learning technology/service/community
Massive Open Online Courses (MOOCs) & Flipped classroom
Simulation and animation
Neural sensor technology for learning/interaction
Cloud based technologies for learning
Virtual Reality, Augmented Reality and Mixed Reality in education
Technologies for building smart learning environments
Big data and Learning analytics
Open Educational Resources
Ecosystems or platforms for active e-learning system


Pedagogical strategies for Happy/Healthy/Fun e-learning
Philosophies and epistemologies for Happy/Healthy/Fun e-Learning
Design and developments for Happy/Healthy/Fun e-Learning
Sustainable and scalable theory for Happy/Healthy/Fun e-Learning
Authentic Edutainment theory and design
Game-based learning
Learning theories and approaches for collaborative e-Learning
Pedagogical issue for interaction design
Pedagogical models for collaboration
E-Learning models
E-Learning curriculum development


Paper Submission: April 14th, 2017

Author Notification: April 30th, 2017

Final Manuscript Due: May 15th, 2017

Early Registration Due: June 1st, 2017

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