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SciFi-It 2017 : International Science Fiction Prototyping Conference 2017


When Apr 10, 2017 - Apr 12, 2017
Where Bruges, Belgium
Submission Deadline Jan 30, 2017
Notification Due Feb 15, 2017
Final Version Due Mar 13, 2017
Categories    design   simulation   AI   robotics

Call For Papers


International Science Fiction Prototyping Conference 2017
Designing your Future with Science Fiction
Bruges - Belgium
April 10-12, 2017

Organised by
The European Technology Institute
and Sponsored by
For latest information see:

AIM OF SciFi-It'2017

Living in a world driven by rapidly changing technology, what used to be classified as science fiction is fast becoming science fact. Moreover science fiction has in its own right become a source of inspiration in product development and product design. This process, better known as science fiction prototyping, functions as a vehicle to promote creative thinking and innovation in the business and technology development process using ethnographic field studies, technology research and trend data in order to create a pragmatic vision of the future for consumers and computing called “future casting”.

This International Science Fiction Prototyping conference covers the transition of ideas and objects from science fiction through developmental research using simulation, modelling and AI into managerial, military, industrial and household objects and tools for our future present daily lives in order for the aforementioned to become an integral part of that future present.

All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated. All talks and tutorials, must be accompanied by a paper of between three to eight Proceedings pages.

The conference covers the following themes for which papers are solicited:
Augmented Reality and Pervasive Systems in Simulation

Pervasive systems are likely to become the next programming paradigm for the information society. They will allow us to implement the augmented reality and the ubiquitous computing ideas. Pervasive systems in factories enable operators and machines to interact on a common virtual level which is also capable of simulating the real part. Among other related topics, this track includes: ubiquitous computing, augmented reality, mixed reality, wireless networks, hybrid systems, simulation models, human-computer interaction, artificial intelligence, security, scalability, fault tolerance, smart devices, and pervasive services.
Sci-Fi Product Design Methodology – From Mind to Matter

As with any other design, a Sci-Fi envisaged product has to go through several stages before it can become a true product, they are: Simulation of product design; Planning and control; Reconfigurable responsive computing and process re-engineering; Integrated product and process modelling; Modelling and simulation in virtual global enterprises; Simulation based design; Qualitative and fuzzy modelling and simulation in engineering design; Modal logistics in systems design; Simulation in support of system specification and design.

Modern simulation tools enable understanding, prediction, and improvement of product performance digitally. By performing simulations as early as possible in the engineering process, we can explore and optimize a large number of different concepts. These multiple and very short design loops result in early insight in product behavior. The increased insight reduces downstream cost for expensive physical prototypes, increases the product’s performance and downstream potential cost for delay in market introduction. By keeping the intended manufacturing process in mind from the early start of a project, these concepts can then be translated into feasible, viable and reliable products.
Interfacing the real and digital world

As the barrier between the real world and the digital will be fading the following technologies will come to the forefront in the field of business transactions and contacts: enhanced reality/ mixed reality/ telepresence/ augmented reality/ virtual reality using Digital Walls, Head-up Displays and haptic holograms. Furthermore these tools will help f.ex. in the Real Estate Business to create virtual tours of properties or to organize virtual field trips at school, Game Launches, Product Launches, Trade Shows, Product Visualizations and Story Telling. Lingoland and House of Languages

AR requires advanced, low-latency machine vision in order to convincingly combine real and virtual objects in the same interactive scene. Augmented Reality is interactive, (Shared) Virtual Reality is immersive while Blended/mixed reality is more Computer Generated (CG) Virtual Reality (CGVR)

In all of the above applications the following hardware is mostly used: Microsoft Hololens, Magic Leap, Leap Motion, Oculus Rift, Microsoft Kinect, Google Glass, DAQRI…..
3D printing the world - From 3D printer to replicator

As 3D printers are becoming more mainstream, powerful and affordable 3D printing is opening up new horizons in applications, such as printing food, medicine, buildings, drones, clothes, shoes, machine parts and machines. In its most extreme form we have off world 3D building and manufacturing. Advancements in 3D printing have made also great leaps in printing artificial organs, bones, and even tissue. On extrapolation the next step will be chemprinting with which objects will be grown in chemical vats. (f.ex.growing drones chemputer BAE)
Application Areas

Augmenting the human – from human to humanoid

Non invasive upgrades: Wearable computing or Data Wearables, Smart Clothes using RFID and embedded processor technology, intelligent fabrics, polytronics, smart contacts, Exoskeletons

Invasive upgrades: Growing Organs, Smart Prosthetics, 3D Printed Prosthetics, 3D printed artificial organs, bones, and even tissue. Nanobots, Electronic Drug dispensers, Electronic Implants, Human-Robo convergence

From home to digital playground

The home of the future will be managed by ambient intelligence using pervasive computing, GPS active RFID electronic tags, wireless sensor networks and haptic interfaces to monitor your house (Amazon’s Echo), your health and the general running of your home environment. Entertainment will be piped into your home through Mediascapes, Interactive posters and digital walls using Augmented and Virtual Reality, while haptic holograms created through Direct Atom Imaging by Chemical-Sensitive Holography might serve as virtual companions.

The ambient intelligence will manage your service robots –Robot Maids (Mahru Z) – Robot Vacuum Cleaners (Roomba) using f.ex the software language GAZEBO (

Objects within your house will be either virtual projected decorations, 3D printed furniture and homeware which will be totally tactile enhanced.

From Shopping Mall to Tailored Shopping Experience

The shopping Mall through Face Scanning Marketing Technology and in store activation phone apps will provide each and every shopper with targeted advertising based on socially aware AI, your web preferences, clicks and past purchases. With in-store activation they will contact you by augmented reality, intelligent displays, digital walls and personalized messaging (like Apple’s Ibeacon commercial retail -display advertising tailored to individuals). Your purchase experience will be enhanced through VR Product presentations online and retail simulations based on shopper intelligence, avatar sales assistants (customer tracking tools) creating Fluid Shopping.

From Office to Road Warrior Virtual Battle Station

The office of the future is set to break out of its four walls and open up and connect to the world using the latest in Augmented and VR technology. This will be done using interactive whiteboards, shared screens, synthetic environments, telepresence, head-up displays using Air touch technology through gestural interfaces. (Microsoft Kinect). Digital assistants like the Microsoft Cortana digital assistant, will be on standby to help you function more efficiently.

Designing Future health Care - From hospitals to “Home-spitals” - From Hospital Room to Sickbay

Within the confines of the future hospitals great changes are coming in the form of the introduction of care robots (like MOnarCH Multi-Robot Cognitive Systems Operating in Hospitals), robot surgeons (Verb robot from Google or Stiff-Flop - A Surgical Robot based on an Elephant's Trunk) and robot doctors who will dispense drugs. Microbots will perform surgeries from inside your body and ingestible robotics will diagnose or operate on you before they dissolve. While on the other hand human doctors will be able to analyze patients using “Tricorders” like the Scanadou Scout or by following patients using apps (like Apple ResearchKit an open-source platform that empowers researchers to design and administer app-based health research, which they can assemble quickly via a plug-and-play approach and without the need for a team of coders) on their mobiles, and making diagnoses using expert systems (IBM Watson, Machine learning algorithms or AlphaGO). One day, instead of getting prescriptions from your doctor, brain implants may read your symptoms and beam them directly to the smartphone. It will then print out a custom set of drugs to address the root of your problems. Scanning technology will one day create devices that combine spectroscopy, magnetic resonance, and radiation in an all-in-one scanner. The hospital beds themselves will become patient monitoring facilities, optimizing the workload for hospital personnel.

As to the diagnostic analysis, doctors and students will be confronted with Virtual patients, based on 3D Scene Modelling in Human Anatomy Simulators, Interactive 3D Virtual Autopsy Tables and 3D virtual birth simulators.

From robot worker to robo-buddy

As robots become more common, their successful co-existence with humans will depend on their appearance and behavior. The ability to navigate inert and moving objects autonomously and safely is a huge first step.

The way robots appear is often determined by the application. A roving security robot can look imposing, while an inventory machine needs to be unobtrusive as it shares aisles with shoppers. A delivery robot, whether traveling to your hotel room, home, or place of business, has to be a convenient size for you to retrieve the contents.

This track looks at the transition of the industrial robot to a real robo-buddy who can be the integrated co-worker robot (f.ex. KUKA flexFELLOW, ROBOFOOT – Robofoot website ) or cobot on the factory floor, or household robot (like JIBO) robot carer (like Nao or Pepper- Aldebaran or Twendy One –Waseda University, or the networked MBOT from MonarCH), search and rescue and retrieval robot, shelf picking robot, cleaning robot, inspection and monitoring robot, space explorer, Mission robot. In short a robotic assistant to the human operator.

The future multi-agent robots will use as their operating systems either ROS (www-ros-org, Open Source software),, Deepglint or RoboHow (

Of UAV’s, Robot Vehicles and Sentient Drones

As computing power and computer networking increases simple UAV and UCAV’s will become more sentient intelligent guided vehicles being able to operate as standalone (f.ex. The RADHAR (Robotic ADaptation to Humans Adapting to Robots) self driving wheelchair) or in swarm to perform predestined tasks under the guidance of a human operator using obstacle avoidance software. These will take the form of remotely operated helicopters, planes, trains, ships and space ships.

Examples of robot vehicles are: Savioke’s Relay, also called the Botlr, is designed for service use in hotels; Starship Technologies, six-wheeled urban delivery robots; Knightscope, Inc. ‘s K3 and K5. The company refers to them as Autonomous Data Machines and Simbe Robotics’s Tally, described as an automated shelf auditing and analytics solution.

AI you can drive my Car

In future your care will become your mobile office and personal computing station being able to drive autonomously from a to b constantly communicating its position to the other cars and surroundings in order to improve traffic flow, inter-traffic communication and situational awareness.

This track covers the embedded systems available in self-driving car design: Look-Ahead Radar – LIDAR, Automatic Braking, Blind Spot Detection, Obstacle Avoidance, Autonomous Environment Mapping using Deepglint AI Software, Steer by Wire, LEDS, Lane Departure Warning, Conversational Voice Recognition, Drowsiness Sensors, HMI Cockpit Controllers, Split Displays, In-car Entertainment Systems, Glass Cockpit/HUD Displays, Smart Navigation, Networking, Integrated Sensors, Vehicle-to-Vehicle (V2V) Communication.

Farming in the Sky with Robots

This track looks at vertical farming or robotic vegetable factories in urban areas and robot farming in the fields to increase food production in rural areas, which are depopulating. This by using methods, like those tackled by the MARS project, which stands for Mobile Agricultural Robot Swarm. The idea behind the Mars Projects is that by deploying many simpler and smaller robots, they hope to make their farm-solutions safer, more reliable, and productive, while avoiding soil compaction that comes with larger robots navigating the fields. A swarm could also provide continuous operation, by having robots take turns charging or undergoing maintenance. F.ex. Australian ranchers are turning to farm robots to manage livestock in the Outback

From Minority Report to Robocop

Predictive policing, Analytic Intelligence, Video Intelligence, Dazzlers, Crowd control simulations, Facial Recognition and Face Verification based on 3D Modeling for more accurate Facial Recognition on the move using enhanced glasses, security systems (biometric and other data-processing techniques like Teradeep which is a real-time object classifier (enhanced reality), 3VR VIP License Plate Recognition, Full Body Scanners, Surveillance and Security Robots. All of the aforementioned would help the government as both a live and forensic tool to police airports, train stations and large arenas for public safety, secure offices for access control and for identifying wanted individuals in public areas.

Preparing the Military for the Future Virtual Battle Space

As the future battlefield becomes more lethal and unpredictable than ever, the military are always looking for that advantage in many different areas such as enhancing the soldiers’ survivability wearing for example the Tactical Assault Light Operator Suit (TALOS), the Future Warrior Combat Suit, which feature use of technologies such as nanotechnology, powered exoskeletons, and magnetorheological fluid-based body armor. Training him in a Virtual Reality Dome to assess his thinking in a Virtual Combat Environment.

Meanwhile combat vehicles become more electronically integrated, fielding reactive armour, cloaking devices, active denial systems and camouflage systems, laser weapons, electric guns and railguns. Supported by armed and surveillance drones on land, sea and in the air acting alone or as multidomain battle drone swarms, and mobile mule robots and sentry robots thereby creating a force multiplier for than the opposing force.

All of this managed within the confines of the Future Virtual Battle Space using for such technology as the augmented reality sandbox and learning machines; These Learning Machines will enhance human-machine collaboration (converging technology) , by using advanced computers and visualization to help humans make faster, better and more relevant decisions and by using cobots to alleviate human operators to finish complicated tasks; Assisted human operations, which means plugging every pilot, soldier, sailor and Marine into the battle network; Human-machine combat teaming: new ways in which manned and unmanned teams operate; and Networked-enabled autonomous weapons within a System Information Exploitation environment.

Reach for the Sky

As air travel is set to expand exponentially in future, design of aircraft will have to be drastically changed in order to comply with noise levels, address higher fuel efficiency, faster travel times and low-orbit space flights. This track looks at what might change in future aircraft creation based on innovative scifi-design.

Air Systems Simulation Modelling and Design (Airframe, Wing, Lift Coefficient, Parasitic Drag, Aircraft Stabilization, Aero-Acoustics and Vibration, Impact Dynamics, Flight Controls and Aerodynamics, Avionics, Fit Control, Landing Gear, Electric Steering Systems, Large Eddy Simulation), Control Surface Shaping, Active wing Morphing Control and Self-repair, Structures technology for future aerospace systems, Aerospace Vehicle Systems Technology (AVST), Aviation Safety Analysis Software within the Intelligent Synthesis Environment, Aviation Systems Capacity, Bio-nanotechnology simulation, Aerospace Propulsion and Power Combustion and Energy Conversion, Fluid Flow and Mass Transport behaviour in Engines, Plasma Based Flow Control, Actuators and Plasma Enhanced Combustion, Ultra Efficient Engine Technology, Fuel Cells, Supersonic and Hypersonic Craft Simulation, Ramjet Simulation, Aero-thermoelastic Effects in Hypersonic Vehicles, Micro Air Vehicles Simulation, Small Aircraft Transportation Systems, Quiet Aircraft and Noise Reduction Technology, Green Aviation, CICT Simulation, Vision-Based Autonomous Flight, Aircraft-UAV-UCAV networked flight simulation, Stealth and radar evasion technology, Thrust vectorization simulation. Applications for future flight (f.ex.. Super Jumbos, Air-Taxis, All-electric Aircraft, Scramjets, Flying Wings....), Low Orbit-Space Flight, Decreasing Systems Risk and Improving Reliability. Drone Flight Simulation.

To infinity and beyond

If as a species we wish to survive the only option is to become a space faring society. This track explores the different vehicles and technologies we will need to succeed the colonization of outer space.

Next generation launchers (f.ex future X-Pathfinder), reusable launch vehicles (RLV), Aerospace Vehicle Systems, Technology, Payload Launch Simulation, Aerospace Autonomous Operations, System studies for future space transport architectures, Rocket propulsion simulation, EM Drive, Space materials and structures, Space habitats, Aerothermodynamics, launcher health management systems, avionics and in-flight experimentation. Space Cryo Electronics, Innovative Concepts and Technologies for lunar and planet exploration (in-situ resource utilization, nuclear propulsion, 3D printed habitation, stretching nano-technology, modular architecture).

Workshops can be proposed which fall within the scope of the conference by December 15


Tutorials can be proposed in the following three categories:
T1- Introductory tutorials
T2- State of the Art Tutorials
T3- Software and Modelware Tutorials
Tutorial proposals should be emailed to before DECEMBER 15, 2016.


The poster session only features work in progress. Next to the
actual poster presentation, these submissions also feature as short
papers in the Proceedings.


This session is for students who want to present their work in
progress or part of their doctoral thesis as a paper. Student papers
are denoted by the fact that only the name of the student appears on
the paper as an author. They are published as short
papers in the Proceedings.


For demonstrations or video sessions, please contact EUROSIS.
Special session will be set up for vendor presentations in co-
ordination with the scientific program. User Group meetings for
simulation languages and tools can be organised the day before the
conference. If you would like to arrange a meeting, please contact
the Conference Chairs. We will be happy to provide a meeting room
and other necessary equipment.
Partners for projects session(s) will be organised by EUROSIS to
give potential project teams or individuals the opportunity to
present their research in order to link up with fellow researchers
for future research projects. Those wishing to participate in this
session need to send a proposal to EUROSIS.
A EUROSIS TC Meeting and an EU Project update meeting


A special exhibition will be held during the conference focused on
the themes discussed above. For more information please contact EUROSIS for
further details. Email:


Authors provide camera-ready manuscript: MARCH 13TH, 2017
CONFERENCE at the Novotel, Bruges, Belgium: APRIL 10-12, 2017

Send all submissions in an ELECTRONIC FORM ONLY in (zipped)
Microsoft Word format, or PDF format (preferred submission)indicating
the designated track and type of submission (full paper or an extended abstract) to EUROSIS (
Please provide your name, affiliation, full mailing address,
telephone / fax number and Email address on all submissions as well.
For submissions please put in the subject of your Email the
following indications: SCIFI-IT'2017 and designated track or USE THE

Only original papers, which have not been published elsewhere, will
be accepted for publication
Journal Publication

Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.
Quality Control

In order to ensure the quality of the proceedings, Thomson-Reuters ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.

EUROSIS Proceedings are indexed by Thomson ISI, IET (INSPEC), SCOPUS and Engineering Village

Registration Fees

EUROSIS members

Other Participants
Pre-registration before March 13, 2017 € 510 plus VAT € 510 plus VAT € 570 plus VAT
Registration after March 13, 2017 Pre-registration required € 560 plus VAT € 610 plus VAT

Non-Authors can also register for a ONE DAY participation of € 380 plus VAT


Students who are authors, pay a registration of € 385 plus VAT. To qualify as a student author you need to send in together with your paper a copy of your student card. Student papers are only accepted as student papers if only the name of the student appears as author of the paper or in the case of multiple authors, all authors should be students.
Non-Author Students can also register for € 380 plus VAT for the whole conference.
Registration Fees Students

EUROSIS members

Other Participants
Pre-registration before March 13, 2017 € 385 plus VAT € 385 plus VAT € 420 plus VAT
Registration after March 13, 2017 Pre-registration required € 400 plus VAT € 440 plus VAT

The full registration fee includes one copy of the Conference
Proceedings, conference materials, tutorials, coffee and tea
during the breaks, all lunches, a conference dinner and a guided visit.

All lunches and coffee breaks will be taken at the conference hotel.
Novotel Brugge Centrum

On April 9th a visit is envisaged to The Historium
where participants will be able to enjoy The Virtual Reality Medieval Bruges Experience.
Historium aims to offer a true and realistic experience of medieval Bruges.

After the Historium visit participants are invited to some beer tasting in
The Duvelorium

The conference dinner is envisaged on Tuesday the 11th of April at
the Huisbrouwerij Halve Maan, in Bruges.

FULL PAPER (five to eight pages including abstract, conclusions, diagrams,
During review, the submitted full papers can be accepted as a
regular 5 page paper. If excellent, full papers can be accepted by
the program committee as an extended (8-page) paper. Each submission
will be reviewed by at least three members of the SCIFI-IT'2017
International Program Committee.

EXTENDED ABSTRACT (at least five pages)
Participants may also submit a 5 page extended abstract for a
regular (5 pages) or short (3-4 pages) paper or poster, which will be
reviewed by the International Program Committee. All accepted papers
will be published in the SCIFI-IT'2017 Conference Proceedings.

SHORT ABSTRACT (at least four pages)
Participants may also submit a 4 page abstract for a short paper or
poster, which will be reviewed by the International Program
Committee. All accepted papers will be published in the SCIFI-IT'2017
Conference Proceedings.


Philippe Geril
European Simulation Office
Greenbridge Science Park
Ghent University - Ostend Campus
Wetenschapspark 1 - Plassendale 1
B-8400 Ostend Belgium
Tel: OO32.59.255.330
Fax: OO32.59.255.339


The 2017 SCIFI-IT Conference Committee will select the Outstanding Paper of the
Conference. The author of this paper will be awarded a free registration for
a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible
for the Outstanding Paper Award. VALID FOR 2 YEARS


The official conference language for all papers and presentations is


The conference will be held at
Novotel Brugge Centrum
Katelijnestraat 65B
B-8000 Bruges
in Bruges

First Name:
Occupation and/or Title:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
Yes, I intend to attend the SCIFI-IT'2017:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Augmented Reality and Pervasive Systems in Simulation
[ ] Sci-Fi Product Design Methodology – From Mind to Matter
[ ] Interfacing the real and digital world
[ ] 3D printing the world - From 3D printer to replicator
[ ] Augmenting the human – from human to humanoid
[ ] From home to digital playground
[ ] From Shopping Mall to Tailored Shopping Experience
[ ] From Office to Road Warrior Virtual Battle Station
[ ] From hospitals to “Home-spitals” - From Hospital Room to Sickbay
[ ] From robot worker to robo-buddy
[ ] Of UAV’s, Robot Vehicles and Sentient Drones
[ ] AI you can drive my Car
[ ] Farming in the Sky with Robots
[ ] From Minority Report to Robocop
[ ] Preparing the Military for the Future Virtual Battle Space
[ ] Reach for the Sky
[ ] To infinity and beyond
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference

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