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CASA 2017 : Computer Animation and Social Agents


Conference Series : Computer Animation and Social Agents
When May 22, 2017 - May 24, 2017
Where Seoul, South Korea
Submission Deadline Jan 24, 2017
Notification Due Feb 26, 2017

Call For Papers

CALL FOR PAPERS - CASA 2017 in Seoul, South Korea

The 30th International Conference on Computer Animation and Social Agents (CASA 2017)
May 22-24, 2017 in Seoul, South Korea

The 30th International Conference on Computer Animation and Social Agents (CASA 2017) will be held on May 22-24, 2017 in Seoul, South Korea. CASA was founded in 1988 in Geneva, Switzerland, and it is the oldest international conference in computer animation and social agents in the world.


We invite submissions of research full papers, short papers, and posters on a broad range of topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list).

For more information, please visit the CASA 2017 website

The best 28 accepted full papers will be published in a special issue of the Computer Animation and Virtual Worlds Journal published by Wiley (CAVW). Additional 20 full and short papers will be published in the ACM digital library. All submissions will be reviewed using a double-blind review process.


Full papers (10 pages)
Submission Deadline: Jan. 24, 2017
Notification of Acceptance: Feb. 26, 2017
Camera Ready: Mar. 10, 2017

Short papers (4 pages) and Posters (1 page)
Submission Deadline: Mar. 20, 2017
Notification of Acceptance: Apr. 1, 2017
Camera Ready: Apr. 10, 2017


Conference co-chairs:
Nadia Magnenat-Thalmann (U. of Geneva, Switzerland and NTU, Singapore)
Dongman Lee (KAIST, Korea)

Program co-chairs:
Sung-Hee Lee (KAIST, Korea)
Huamin Wang (Ohio State University, US)
Mubbasir Kapadia (Rutgers University, US)

Workshop chair:
Min H. Kim (KAIST, Korea)

Publicity chair:
Jean-Charles Bazin (Disney Research)


CASA invites submissions on a broad range of topics, including but not limited to:
- Computer Animation
Procedural animation
Motion capture & processing
Data-driven animation
Physics-based animation
Human and animal modeling
Motion planning
Behavioral animation
Plant development and growing
Artificial animals and animats
Population generation
Virtual cities
Persistent worlds

- Embodied Agents
Autonomous Virtual Humans
Perceptual models
Memory and behavior models
Emotions and personality
Intelligent virtual humans
Social and conversational agents
Inter-agent communication
Groups and crowd simulation

- Virtual and Augmented Reality
Gesture and action recognition
3D telepresence
Mobile VR/AR
Haptic interfaces
Immersive systems
VR/AR applications

- Visualization
Medical imaging and reconstruction
Molecular graphics
Visualization of physical phenomena
Information visualization

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