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UBICNET 2017 : EAI International Conference on Ubiquitous Communications and Network Computing

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Link: http://ubicnet.org/2017/show/home
 
When Aug 3, 2017 - Aug 5, 2017
Where Bangalore, India
Submission Deadline Jan 9, 2017
Notification Due Mar 3, 2017
Final Version Due Apr 3, 2017
Categories    wireless access technologies   mobile multimedia   mobile cloud computing   security and privacy
 

Call For Papers

Scope:
Ubiquitous Communications and Network Computing (UBICNET) are revolutionary concept that aim to provide pervasive and reliable communication and computing services available anytime and anywhere. UBICNET has drawn significant interests from both academia and industry and continues to attract tremendous research efforts due to its promising new business opportunity in information technology and engineering. Ubiquitous communication and computing is the growing trend and became one of the requirements for most of the people around the globe. While ubiquitous communication ensures communication anywhere with anyone, ubiquitous computing devices are completely connected and constantly available. Ubiquitous network computing relies on the convergence of wireless technologies, advanced electronics and Internet and what we can call it as Internet of Things (IoT). This emerging technology is built upon a wide range of key areas including wireless and sensor networks, mobile and distributed computing, embedded systems, IoT, agent technologies, autonomic communication, and information security.

Topics:

Advanced Communications

Next Generation Networks

Wireless Access Technologies

Networked Sensing, and Applications

Heterogeneous Networks

Cognitive radio

Software Defined Networks

Virtualization

Soft Computing

Sensor Networks

Mobile Systems and Applications

Mobile Data Management and Analytics

Mobile Multimedia

Mobile User Interfaces and Interaction Technologies

Energy Aware Mobile Computing

Mobile Cloud Computing

Networks Computing

Distributed Computing

Localization and Tracking

Internet of Things – Systems, Data Analytics, and Applications

Crowdsourcing – Platforms and Applications

Wearable Computing

Body Area Networks

Security and Privacy

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