posted by organizer: lvzhihan || 599 views || tracked by 4 users: [display]

NCNGVRT 2017 : Neural Computing and Applications SI: Neural Computing in Next Generation Virtual Reality Technology


When N/A
Where N/A
Abstract Registration Due Oct 30, 2016
Submission Deadline Dec 30, 2016
Notification Due Jan 30, 2017
Final Version Due Mar 30, 2017
Categories    virtual reality   neurocomputing

Call For Papers

Neural Computing in Next Generation Virtual Reality Technology

When submit your manuscript, select "S.I.: Neural Computing in Next Generation Virtual Reality Technology" in "Choose Article Type" drop-down box.

Guest editors, titles, affiliations, and primary contact email

Dr. Zhihan Lv, University College London, UK.

Dr. Jim Jingyan Wang, New York University Abu Dhabi, United Arab Emirates.

Dr. Xiaonan Luo, Sun Yat-sen University, China.

The terms "virtual" and "reality" of the phrase “virtual reality” are literally contradictory when the two words are put together. Thus, it would seem that the term has no practical significance, but the rapid development of science and technology has given "virtual reality" a new meaning. "Virtual reality" loosely encompasses several different types of simulations that all involve the use of computer technology to develop high-tech systems that provide users with similar environments in a virtual realm to those they would experience if they were physically present in such environments. The computer system consists of a logical model, while humans see a simulated world of three-dimensional objects and movements through an output device, letting users experience an immersive type of feeling. As new technologies improve this simulated three-dimensional environment, users will be increasingly able to operate as they do in the real world; thus, experiencing the real environment virtually.

Virtual reality technology has been developed based on a combined set of technologies that include computer graphics and image processing techniques, simulations, human computer interfaces, multimedia, and sensors. The essence of "virtual reality" is a type of advanced computer user interface. In recent years, as the sensors and new media platform technologies have been developed, it has been widely adopted for various fields in virtual reality research. However, the shortcomings of the existing virtual reality in time and space are becoming more and more obvious; the current virtual reality cannot meet users’ requirements. To solve these time-and-space contradictions, the whole research community is studying next-generation virtual reality technologies. The term "next generation virtual reality" usually simply refers to a virtual reality platform, content and device which are different from the previous ones, but it can also refer to a computing platform that provides unified management of data, services, voice, video and other media business integration, integrates wearable device and mobile phones, and can cope with increases in immersive human-machine-interaction services and other value-added services. Neural computing technology is expected to be one of the promising core technologies of this kind of virtual reality computing platform. The application prospects for such next-generation virtual reality are broad; they represent the future development direction of computer virtual reality.

This special issue calls for high quality, up-to-date technology related to Virtual Reality Technology with various of sensors and technologies based on neural computing, and serves as a forum for researchers all over the world to discuss their works and recent advances in this field. Both theoretical studies and state-of-the-art practical applications are welcome for submission. All submitted papers will be peer-reviewed and selected on the basis of both their quality and their relevance to the theme of this special issue.

The list of possible topics includes, but not limited to:
• Neural Computing in Virtual Reality and Augmented Reality
• Neural Computing in Vision science, e.g. Computer Graphics and 3D Visualization
• Computer Vision, Image Processing Based on Neural Computing
• Distributed Virtual Environment Operation Platform
• Virtual Urban Landscape Service
• Human Factor in Virtual Reality Technology
• Neural Computing in Virtual Reality Geographical Information System
• Neural Computing Based Anomaly Detection in Virtual Environment
• Multimedia Communications and Visual Signal Processing
• Simulation Technology Based on Neural Computing
• Neural Networks, Machine Learning, Deep Learning for Virtual Reality
• Virtual Human Technology and Sports Biomechanics
• Virtual Reality in Smart Cities

Submission Deadline: October 30 2016.
First Revision: December 30 2016.
Subsequent Revision: January 30 2017.
Final decision: February 30, 2017
Final Manuscript: March 30, 2017

Related Resources

NIPS 2016   The Thirtieth Annual Conference on Neural Information Processing Systems
GRAPP 2017   12th International Conference on Computer Graphics Theory and Applications
L&T 2016   The 13th Learning and Technology International Conference
ICONIP 2016   The 23rd International Conference on Neural Information Processing
IJCNN 2017   International Joint Conference on Neural Networks
IEEE-CEMAG-SI-VRAR 2017   IEEE CE Magazine - Special Issue on Advanced Interaction and Virtual-Augmented Reality
ICAISC 2017   International Conference on Artificial Intelligence and Soft Computing
IDAACS 2017   Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications
ICVR 2017   2017 3rd International Conference on Virtual Reality ICVR 2017
HPDC 2017   The 26th International ACM Symposium on High-Performance Parallel and Distributed Computing