CoPDA 2016 : 4th International Workshop on Cultures of Participation in the Digital Age: From 'Have to' to 'Want to' Participate
Call For Papers
Call for Papers
4th International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate
Oct 23, 2016 - Gothenburg, Sweden
In conjunction with NordiCHI 2016 (http://www.nordichi2016.org/)
The workshop will address the theme "Game-Changing Design" of NordiCHI'2016 by focusing on creating customized design solutions that aim at offering new opportunities for change by enabling us to become the critical thinkers and creators of the future. By shifting the design focus toward solutions more oriented to human domain problems will enable designers to understand challenging subjects and offering solutions empowering users to develop critical thinking skills, grow their ideas, and make their own creations.
To achieve these objectives, the perception of what the design really is cannot only consider technological innovations but needs to rely on new ways of user contributions by facilitating the collaborative engagement of ordinary individuals in the voluntary, creative, communal, regular, non-commercial production of intellectual and cultural goods. Cultures of participation need to be supported by the design of digital networked environments through traditional and innovative technical infrastructures. The existence of the Internet (specifically the Web 2.0 architecture) and novel solutions in the field of the Internet of Things (IoT), service-oriented architectures (SOA) and other related technical infrastructures facilitate the conditions to support the active contributions and collaboration without relying on external motivation, job requirements, curricula, etc.
The main challenge for cultures of participation to succeed is that people must be intrinsically motivated to participate (e.g., being motivated by acquiring social capital rather than economic gains). The workshop will explore socio-technical approaches able to empower users to ask the right questions, define specific problems, and design their own solutions. The desire of users to be the architects of their own products and services is based on the study of solutions able to combine: (1) sustainable HCI; (2) novel interfaces; (3) familiar technology in new contexts or novel technology in known contexts; (4) socio-technical investigations; (5) self-directed learning; and (5) modding (highly modifiable games). The workshop will explore the working hypothesis that the active participation in the design and development of products, processes, policies, and cultures will provides user with important experiences as they are working towards their goals.
Through the investigation of new modalities the workshop will aim at understanding
- how users' skills can be enhanced with active participation;
- how users can take charge of their responsibility and capability for improving their work, learning and personal environments;
- how empirical methods for studying and identifying failures and successes (e.g. Wikipedia, open source software, Lego);
in order to create foundations for game-changing design.
Topics and Keywords
Topics included are (but not limited to):
- How to design and create socio-technical environments in which people "want" to participate rather than "have to" participate?
- How to analyze failure stories where students/people felt they "had to" learn, work, and collaborate?
- How to create environments with a "low threshold-high ceiling" architecture?
- How to support human-work interaction (supported by computers) and not only human-computer interaction (so people can focus on their tasks rather than on the use of computer systems)?
- How to find a better balance between "curriculum-driven learning" (often experienced as "have to") and "self-directed learning" (often done as "want to")?
- How to foster and focus on intrinsic motivation (rather than extrinsic forces)?
- How to support meta-design to give control to learners, workers, designers, and citizens?
- How to encourage citizen science?
- How to support "modding" (highly modifiable games) that makes players become engaged in play and learning?
Cultures of Participation; "Want to" participate; Self-directed learning; Modding; End-User Development; Meta-design; Collaborative Design; Co-creation; Makers Culture.
Authors are invited to submit a 4-page position paper in Springer LNCS format: https://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0.
The papers can be submitted at: https://easychair.org/conferences/?conf=copda2016
All papers will be peer-reviewed by at least two members of the Program Committee.
- Aug 25th: Submission deadline for position papers
- Sep 3rd: Notification of acceptance
- Sept 16th: Early registration deadline
- Oct 23rd: CoPDA 2016 workshop
Barbara Rita Barricelli (Università degli Studi di Milano, Italy)
Gerhard Fischer (University of Colorado, Boulder, USA)
Daniela Fogli (Università degli Studi di Brescia, Italy)
Anders Mørch (University of Oslo, Norway)
Antonio Piccinno (Università degli Studi di Bari, Italy)
Stefano Valtolina (Università degli Studi di Milano, Italy)
Jose Abdelnour-Nocera (University of West London, United Kingdom)
Federico Cabitza (Università degli Studi di Milano-Bicocca, Italy)
Pedro Campos (University of Madeira, Portugal)
Torkil Clemmensen (Copenhagen Business School, Denmark)
Alma Leora Culén (University of Oslo, Norway)
Simone Diniz Junqueira Barbosa (PUC-Rio, Brasil)
Monica Divitini (Norwegian University of Science and Technology, Norway)
Gabriella Dodero (Free University of Bozen-Bolzano, Italy)
Pål Fugelli (University of Oslo, Norway)
Rosella Gennari (Free University of Bozen-Bolzano, Italy)
Teemu Leinonen (Aalto University, Finland)
Arminda Guerra Lopes (Instituto Politécnico de Castelo Branco, Portugal)
Jo Herstad (University of Oslo, Norway)
Per Hetland (University of Oslo, Norway)
Johan Lundin (University of Gothenburg, Sweden)
Panos Markopoulos (TU Eindhoven, The Netherlands)
Alessandra Melonio (Free University of Bozen-Bolzano, Italy)
Marisa Ponti (University of Gothenburg, Sweden)
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