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CSCW 2017 : The 20th ACM Conference on Computer-Supported Cooperative Work and Social Computing


Conference Series : Conference on Computer Supported Cooperative Work
When Feb 25, 2017 - Mar 1, 2017
Where Portland, Oregon
Submission Deadline May 27, 2016
Notification Due Jul 12, 2016
Final Version Due Aug 9, 2016

Call For Papers

We invite submission to a wide range of venues including papers, posters, demos, panels, workshops, and a doctoral consortium. The scope of CSCW spans socio-technical domains including work, home, education, healthcare, the arts, leisure, and entertainment. The conference seeks novel research results or new ways of thinking about, studying, or supporting shared activities in these and related areas:

Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors.
System Design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
Theories. Critical analysis or theory with clear relevance to the design or study of social and collaborative systems.
Empirical investigations. Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW welcomes diverse methods and approaches.
Mining and Modeling. Studies, analyses and infrastructures for making use of large- and small-scale data.
Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use.
Domain-specific social and collaborative applications. Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSes, or sensing systems.
Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.

Related Resources

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CSCWD 2017   2017 IEEE 21st International Conference on Computer Supported Cooperative Work in Design
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CSCESM 2017   The Fourth International Conference on Computer Science, Computer Engineering and Social Media
ICCV 2017   International Conference on Computer Vision
Elsevier JOCS NCP&BD 2017   Elsevier Journal of Computational Science (SCI IF=1.078) Special Issue on The Convergence of New Computing Paradigms and Big Data Analytics Methodologies for Online Social Networks
ICML 2017   34th International Conference on Machine Learning
CIKM 2017   The 26th 2017 ACM Conference on Information and Knowledge Management
UbiComp 2017   2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing
UMAP 2016   24th Conference on User Modeling, Adaptation and Personalization