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CSI-SE 2016 : 3rd International Workshop on Crowd Sourcing in Software Engineering


When May 16, 2016 - May 16, 2016
Where Austin, Texas, USA
Submission Deadline Jan 29, 2016
Notification Due Feb 19, 2016
Final Version Due Feb 25, 2016
Categories    crowdsourcing   software engineering

Call For Papers

A number of trends under the broad banner of crowdsourcing are beginning to fundamentally disrupt the way in which software is engineered. Programmers increasingly rely on crowdsourced knowledge and code, as they look to Q&A sites for answers or use code from publicly posted snippets. Programmers play, compete, and learn with the crowd, engaging in programming competitions and puzzles with crowds of programmers. Online IDEs make possible radically new forms of collaboration, allowing developers to synchronously program with crowds of distributed programmers. Programmers' reputation is increasingly visible on Q&A sites and public code repositories, opening new possibilities in how developers find jobs and companies identify talent. Crowds of non-programmers increasingly participate in development, usability testing software or even constructing specifications while playing games. Crowdfunding democratizes choices about which software is built, broadening the software which might be feasibly constructed. Approaches for crowd development seek to microtask software development, dramatically increasing participation in open source by enabling software projects to be built through casual, transient work.

CSI-SE seeks to understand how crowdsourcing is shaping and disrupting software development, shedding light on the opportunities and challenges. We encourage submissions of studies, systems, and techniques relevant to the application of crowdsourcing (broadly construed) to software engineering.

Topics of interest

Topics of interest include, but are not limited to:

Techniques for performing software engineering activities using microtasks
Techniques and systems that enable non-programmers to contribute to software projects
Open communities and systems for sharing knowledge such as Q&A sites
Techniques for publicly sharing and collaborating with snippets of code
Web-based development environments
Systems that collect and publish information on reputation
Techniques for reducing the barriers to contribute to software projects
Crowd funding software development
Programming competitions and gamification of software development
Techniques for motivating contributions and ensuring quality in systems allowing open contribution

Workshop organization
CSI-SE is a one day workshop composed of four sessions. A morning session will be devoted to invited talks by leaders in crowdsourcing in software engineering. Two paper sessions will provide opportunities for authors to disseminate their work and interact with other researchers working in the area of crowdsourcing in software engineering. The workshop will close with an interactive discussion session.

Invited Talks
CSI-SE 2016 will feature an invited talk by TopCoder.

CSI-SE welcomes three types of paper submissions:

- Full papers - max. 7 pages. Describing in-depth studies, experience reports, or tools for crowdsourcing including an evaluation; these submissions should describe new work relevant to crowdsourcing for software engineering.

- Short papers - max. 4 pages. Describing early ideas with appropriate justification, preliminary tool support, or short studies that highlight interesting initial findings.

- Research notes - max. 2 pages. These are short contributions that can present more speculative ideas than the other two types of contributions. Sound reasoning is important, but no full justification or evaluation of ideas is necessary. This type of submissions is to encourage novel and visionary contributions that have not been developed in-depth.

Papers should follow the formatting guidelines for ICSE 2016 submissions. Note that the page limits include references.

Each paper will be reviewed by three members of the program committee. Accepted papers will appear in the ACM Digital Library and be presented at the workshop. Papers must present novel material and not under review elsewhere at the time of submission.

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