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ETIS 2016 : European Tangible Interaction Studio - Winter School


When Jan 25, 2016 - Jan 29, 2016
Where Fribourg, Switzerland
Submission Deadline Dec 11, 2015
Notification Due Dec 16, 2015
Categories    human-computer interaction   tangible interaction

Call For Papers

*Important Dates*
• Deadline for application: December 11, 2015
• Notification of acceptance: December 16, 2015
• Deadline for early registration: December 23, 2015
• Deadline for late registration (with additional fees): January 8, 2016
• Ski weekend: January 23-24 or 30-31, 2016
• ETIS: January 25-29, 2016

*Aim of the Winter School*
The aim of this meeting is to gather young European researchers in the field of tangible interaction to get them in touch with internationally renowned researchers and to establish networks for their future. This winter school will be a unique opportunity to train in the field of tangible interaction and to discuss your research with professors and other young researchers. In particular, we encourage the participation of researchers with different backgrounds from both academic and private research. Indeed, this edition of the studio will include voices from enterprises and private research institution working on the field of tangible interaction. We aim to provide participants with useful insights for applied research possibilities, in order to bring tangible interaction principles in the everyday use.
Senior researchers from the industry and internationally known professors will discuss several topics related to tangible interaction from their different points of view. During the following days, the PhD and Master students will have the opportunity to present their research and to conduct workshops for the other participants. Each day participants will have the opportunity to enjoy practical activities for designing and developing tangible user interfaces.
There is a lot of room for informal exchange and discussion. One focus will be on meeting interesting people in a friendly and inspiring atmosphere. The studio will cover several aspects of tangible interaction applied to games, storytelling, smart objects and environments, emotional communication and other related domains.

*How to Participate*
This edition of the European Tangible Interaction Studio is held in Fribourg, in the University of Applied Sciences and Arts Western Switzerland, College of Engineering and Architecture, on January 25-29, 2016.
The studio is open to qualified and motivated candidates. The maximum number of participants admitted to the Tangible Interaction Studio is 25. The target audience of the studio is PhD students, post-doctoral researchers, Master Students, academic and industrial researchers and developers.
Applications are welcome via an e-mail to by December 11, 2015. The email should include:
• CV with a one-page description of your research
• a proposal for a talk of 20 minutes +10 minutes for discussion (optional)
• a proposal for a half-day workshop (optional)
Participants will be selected according to the order of registration and the quality of the submitted proposition. PhD and Master students will have to send a copy of their student card at registration time.
The studio fee is 350 Euro. The fee includes all courses, hand-out material, coffee/tea breaks, lunch and accommodation.
Please note that you may have to share a room with other participants to the Studio. We will provide a limited number of grants covering the studio, accommodation and, if possible, travel fees.

*Stay updated*
The web site will be updated frequently with new information about the event, the invited speakers’ talks and the practical activities. To subscribe to the updates, send us an email to

*Invited Speakers*
• Dr. Sarah Gallacher – Intel
• Prof. Elise Van den Hoven – TU/e - University of Technology, Sydney (to be confirmed)
• Dr. Patrick Reuter – ESTIA
• Jimmy Hertz Ricaut - Tangible Displays (to be confirmed)

*Steering Committee*
• Prof. Nadine Couture (ESTIA Recherche, LaBRI)
• Prof. Elena Mugellini (HES-SO, HUMANTECH)
• Prof. Eva Hornecker (Bauhaus-Universität Weimar, HCI Group in Computer Science and Media Dep.)


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