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IEEE VR 2016 : IEEE Virtual Reality


When Mar 19, 2016 - Mar 23, 2016
Where Greenville
Abstract Registration Due Sep 14, 2015
Submission Deadline Sep 21, 2015
Notification Due Nov 23, 2015
Final Version Due Jan 8, 2016
Categories    virtual reality   augmented reality   mixed reality   3d user interfaces

Call For Papers

The IEEE VR 2016 conference will be held in Greenville, South Carolina March 19-23, 2016. Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, lab/projects presentations, industrial presentations, panels, workshops, tutorials, research demos, videos, or exhibiting products.
We solicit submissions describing advances in:

Tracking and sensing
Input devices for VR/AR/MR
Advanced display technology
Immersive projection technology
Haptics, audio, and other non‐visual interfaces
Modeling and simulation
Computer graphics techniques for VR/AR/MR
Virtual humans and avatars
Multi‐user and distributed VR/AR/MR
VR systems and toolkits
3D interaction for VR/AR/MR
3D selection and 3D manipulation
Locomotion and navigation in virtual environments
User studies and evaluation
Perception, presence, virtual embodiment, and cognition
Teleoperation and telepresence
Applications of VR/AR/MR

Related Resources

WACV 2017   IEEE Winter Conference on Applications of Computer Vision
ICVR 2017   2017 3rd International Conference on Virtual Reality ICVR 2017
ISUVR 2017   International Symposium on Ubiquitous Virtual Reality
IEEE VR - SIVE 2017   SIVE 2017 : IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments
EI--CCISP 2017   EI--2017 2nd International Conference on Communication, Image and Signal Processing
ICMLA 2017   16th IEEE International Conference On Machine Learning And Applications
CAD/Graphics 2017   Computer-Aided Design and Computer Graphics
IEEE SSCI 2017   2017 IEEE Symposium Series on Computational Intelligence
ETIS 2017   European Tangible Interaction Studio
Salento AVR 2017   4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics