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3DUI 2016 : IEEE symposium on 3D user interfaces Summit 2016

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Link: http://3dui.org/
 
When Mar 19, 2016 - Mar 20, 2016
Where Greenville, South Carolina
Abstract Registration Due Nov 24, 2015
Submission Deadline Nov 28, 2015
Notification Due Dec 23, 2015
Final Version Due Jan 10, 2016
 

Call For Papers

The IEEE 3DUI 2016 Symposium solicits high quality Papers and Technotes within the scope of 3D UIs. Papers (up to 10 pages) should describe original and mature research results and will typically include some evidence of the value of the research, such as a user evaluation, formal proof, or well-substantiated argument.

Technotes (up to 4 pages) should contain unpublished preliminary results of research, application, design or system work. Technotes do not have the hard requirement of an evaluation. The presentation of novel research is a key requirement, and this includes (be is not limited to) technology, techniques, and systems.

Each Paper or Technote should be classifiable as mainly covering 3D UI Research, Application & Design, or Systems using the following guidelines for each:

- Research papers should describe results that contribute to advances in state-of-the-art 3D UI, in particular, in the areas of interaction, novel input devices, human-factors, or algorithms.
- Application & Design papers should explain how the authors built novel and/or creative 3D UIs to solve interesting problems. Each Paper should include an evaluation of the use of the 3D UIs in the given application domain.
- Systems papers should show results that contribute to advances in state-of-the-art 3D UI technology, software or hardware. Papers should describe how the implementers integrated known techniques and technologies to produce an effective 3D UI system, along with any lessons learned in the process, and include an evaluation of the system such as benchmarking of latency, frame-rate, jitter, accuracy, etc. Simply describing a system without providing appropriate measures does not constitute a satisfactory Systems Paper.

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