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VS-Games 2016 : 8th International Conference on Virtual Worlds and Games for Serious Applications

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Conference Series : Games and Virtual Worlds for Serious Applications
 
Link: http://vsgames2016.com/
 
When Sep 7, 2016 - Sep 9, 2016
Where Barcelona, Spain
Submission Deadline Mar 25, 2016
Notification Due May 25, 2016
Final Version Due Jun 25, 2016
Categories    serious games   computer graphics   human computer interaction   case studies
 

Call For Papers

VS-Games Vision

That game-based technologies have found a place in the wider world (beyond interactive entertainment) is now beyond question, with topics such as gamification and interactive storytelling becoming accepted in many application fields. VS-Games 2016 aims to continue the series’ overall goals of developing and nurturing theoretical and academic rigour in the discussion of serious games and virtual worlds


New Modalities

As previous conferences in the series have noted, such development is made difficult by the ever-expanding horizons offered by new hardware and technological solutions. The 2016 edition aims to address this challenge head-on by particularly encouraging submissions related to the application and impact of new technologies related to Augmented Reality (AR) and Virtual Reality (VR).

VS-Games 2016 invites submissions on the following subjects, as well the conference's standard topics:

- Alternate reality games
- Virtual environments
- Augmented reality
- Game design
- Animation for serious games and virtual worlds
- AI applications for serious games
- Serious games methodologies
- User-modelling in serious games
- Pervasive gaming
- Interactivity issues
- Visualisation techniques
- Human computer interaction
- Mobile games
- Education and learning
- Multimedia gaming
- Case studies in serious games and virtual worlds
- Gamification

The following are the dates of submission for the different tracks of the VS Games 2016 conference:

Full Papers (8 pages): 25th March 2016
Short Papers (4 pages): 25th March 2016
Poster Papers (2 pages): 25th March 2016
Call for Workshops (2 pages): 25th March 2016

All authors need to follow IEEE standards (A4 template) to format their papers (regardless of category), this can be found here.

All papers must be submitted via our online submission systems.

Related Resources

SGIAT / iLRN 2017   Special Session on Serious Games using Immersive and Assistive Technologies @ iLRN 2017
IUI 2017   Intelligent User Interfaces
IJCGA 2017   International Journal of Computer Graphics & Animation
eLSE 2017   13th eLearning and Software for Education Conference
ECGBL 2017   11th European Conference on Games Based Learning
ICGSP-Ei 2017   2017 International Conference on Graphics and Signal Processing (ICGSP 2017) -- EI &Scopus
Games-SI:DMNSP 2017   Games Special Issue on Decision Making for Network Security and Privacy.
ICCVG 2018   International Conference on Computer Vision and Graphics
CIG 2018   2018 IEEE Conference on Computational Intelligence and Games
AdCHIReS 2017   Special Issue on Advances in Computer-Human Interaction for Recommender Systems