posted by organizer: 2nd_Simposio || 1071 views || tracked by 4 users: [display]

2nd Fusion in Cinema 2015 : 2nd International Symposium Fusion in Cinema

FacebookTwitterLinkedInGoogle

Link: http://caminhos.info/pt/simposio
 
When Dec 3, 2015 - Dec 5, 2015
Where Coimbra, Portugal
Submission Deadline Oct 30, 2015
Categories    cinema   arts   technology   education
 

Call For Papers

The 2nd International Symposium Fusion in Cinema will take place on the 3rd, 4th and 5th December 2015, in Coimbra, in the premises of the Universidade Aberta - Coimbra office. This 2nd edition of the Symposium will be co-organized by Caminhos Film Festival and Mobile Unit Research on Local Studies (ELO) at the Universidade Aberta, and all proposals will undergo a peer review process, held in the form of blind review, in order to guarantee the fairness and impartiality of the assessment. The submitted and accepted papers for communication will be, afterwards, published in the minutes of the symposium in electronic format and on paper. Teachers, researchers, guest speakers, experts and artists from different areas will analyze in this 2nd International Symposium, the current artistic and educational practices, the new roles of the different actors involved in today’s creative and operational dynamics of art, education and culture.

The Caminhos Film Festival and the Universidade Aberta invite you to submit communication proposals in Portuguese, English or Spanish, not exceeding 1500 characters (including spaces), in the following thematic lines of the Symposium (which would be open to others):

Line 1 – Fusion of Arts in Cinema
The relations between the different arts and film: - Literature / Plot; -Interpretation / Representation; - Music; - Photography; -Visual arts.

Line 2 – Cinema and Technology
The technological progress and the way Cinema reaches the Spectator: - Architecture; - Subtitling, dubbing and audio description; - The New technologies, Internet and cinema; - The supports, formats and new media; - Cinema and Games or Cinema and Digital Games.

Line 3 - Cinema, Research and Education
Cinema in different learning environments (online and on-site); Cinema and Research in Educational Context; Film Practices in School; Cinema and New Technologies in Education; Cinema and Social Networks in Formal and Informal Learning Contexts; Learning Object Production; Audiovisual with Educational Purposes and using Film Language.


Communication proposals to be submitted should include the definition and delimitation of the research object of study; the scientific relevance and merit of the proposal; the objectives and research methodology/analysis used; primary references; and three to five keywords. Each communication proposed shall also be submitted with a biography of the author(s) with up to 750 characters (including spaces).

The submission of proposals is to be held in - www.caminhos. info/simposio - by filling out the form available.

Related Resources

ETHE Blearning 2017   Blended learning in higher education: research findings
AJHSS 7-8 2017   Austrian Journal of Humanities and Social Sciences
VSI: DL-Fusion 2018   Special issue On “Deep Learning for Information Fusion” - Information Fusion (Elsevier)
ESR - 7-8 2017   European Science Review Journal 7-8/2017
FUSION 2017   20th International Conference on Information Fusion
EJEAP - 3 2017   European Journal of Education and Applied Psychology
SECUENCIAS 2017   LA VOCACIÓN MAINSTREAM Fenómenos y pantallas / THE MAINSTREAM VOCATION. Phenomena and screens
EJA - 3 2017   European Journal of Arts
BE 2017   Special Issue on Intelligent Systems for Environmental Applications
IEEE MFI 2017   2017 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems