posted by user: icstcfp || 3096 views || tracked by 12 users: [display]

GOWELL 2016 : Games fOr WELL-being

FacebookTwitterLinkedInGoogle

Link: http://gameswellbeing.org/2016/show/home
 
When Jun 14, 2016 - Jun 16, 2016
Where BUDAPEST
Submission Deadline Mar 14, 2016
Notification Due Apr 11, 2016
Final Version Due May 16, 2016
Categories    games for health   game-related technologies   virtual reality   mobile health
 

Call For Papers

SCOPE:
The EAI Games for Well-Being conference builds upon the increasing relevance of applied gaming approaches, gamification techniques and game-related technologies and devices for health and wellbeing management and recovering. Traditional approaches, albeit efficient, often falls short in engaging the individual and in fostering her interest in actually following a treatment or prevention. The adoption of gaming-related techniques in situations where health and well-being are involved can push individuals to engage willingly in activities to improve their lifestyle as well as in participating to prevention programs or treatments.
EAI GOWELL aims to bring together researchers, technologists and visionaries from Academia, research labs and industry to foster a lively discussion about the theory and practice of games as a way to improve health and well-being in tomorrow's society.
The GOWELL conference invites presentations about the use of Virtual Reality, Augmented and Mixed Reality, Virtual Environments, Games for Health, Applied games, Mobile health and other emerging applications for improving the quality of our personal experience and promoting adaptive behaviors and positive functioning.

HIGHLIGHTS/PUBLICATION:
-All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries
The proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well in EU Digital Library (EUDL).
A special issue of ACM/Springer MONET will be allocated for selected papers of M3Apps Conference. In addition, recommended authors will be considered for inclusion in the EAI Endorsed Transaction on Pervasive Health and Technology.

TOPICS:
Authors are encouraged, but not limited, to cover the following topics:
· Applied Games for health awareness and/or improvement.
· Game applications for better lifestyle or well-being.
· Game design techniques and solutions for healthcare environments.
· Games' devices/technology applied to medical treatments or prevention.
· Gamification of healthcare processes
· Well being interventions including affective strategies supported by technologies
· Information technologies to support patient's engagement in healthcare
· Positive Gaming
· Stress management and new technologies
· Integrating technologies to support student's engagement in learning process
· Technologies enhancing Social Well-being
· Technology for active aging and healthy living
· Integrating technology in self-help interventions

INITIAL SUBMISSION:
Contributions, not exceeding the limit of 8 pages, must be submitted via CONFY submission site.
14 March 2016 (23:59 GMT)
Short paper submission deadline: 14 March 2016
WIP papers March 31
Notification deadline
11 April 2016
Camera-ready deadline
16 May 2016

Related Resources

WHELP@GOODTECHS 2019   CFP: WELL-BEING FOR FRAGILE PEOPLE at GOODTECHS2018
AH 2019   Augmented Human 2019
WellComp 2018   International Workshop on Computing for Well-being
ICCGV--EI Compendex, Scopus 2019   2019 International Conference on Computer Graphics and Virtuality (ICCGV 2019)--Ei Compendex and Scopus
DLHWB@SAC 2019   CFP: 34th Annual ACM Symposium on Applied Computing - Track on Digital Life for Human Well-being
ACM--ICVARS--Ei and Scopus 2019   ACM--2019 the 3rd International Conference on Virtual and Augmented Reality Simulations (ICVARS 2019)--Ei Compendex and Scopus
BSLAB 2019   6th Business Systems Laboratory International Symposium. BORDERS WITHOUT BORDERS: Systemic frameworks and their applications for sustainable well-being in the global era
ICVR--ACM, Ei, Scopus 2019   ACM--2019 5th International Conference on Virtual Reality (ICVR 2019)--Ei Compendex, Scopus
Well-Being Games 2018   CFP: Workshop on Well-Being Multimedia, Entertainment Computing and Games @ Edutainment 2018
EIS 2019   Europe IT Summit 2019: AI, VR and AR challenges and opportunities