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SI on Interactive Media 2016 : Interactive Media: Technology and Experience (Springer MTAP SI)


When N/A
Where N/A
Submission Deadline Jan 3, 2016
Notification Due Feb 15, 2016
Final Version Due May 1, 2016
Categories    multimedia   interactive media   qoe   content interaction

Call For Papers

Springer Multimedia Tools and Applications (MTAP) Journal

Important Dates
* Manuscript Submission: January 3rd, 2016 (extended)
* First Round Decision: February 15, 2016
* Revised Manuscript: March 1, 2016
* Second Round Decision: April 15, 2016
* Revised Manuscript: May 1, 2016
* Notification of Acceptance: June 1, 2016
* Final Manuscript: July 1, 2016


This MTAP Special Issue focuses on novel forms of interactive media experience. It will publish recent advances regarding the shifting balance between lean-back passive TV and Web-based media experience, and lean-forward interactivity. This shift is scientifically interesting in new forms of collaborative content creation, controlling the media with a companion screen, and more advanced forms of audiovisual content interaction. Therefore, new media formats and consumption paradigms have emerged that allow for new types of interactivity. Beyond entertainment, interactive audiovisual content has strong potential for learning and support scenarios.
In this Special Issue we seek technological research on more active interaction with audiovisual content, e.g. collaborative hypermedia generation, social media integration, game-like interfaces, or intelligent storytelling and narrative engines. Solicited contributions shall deal with both recorded and live media access. Mobile and domestic experience may be investigated. Interesting research questions to be addressed are for instance: How can forms of (inter-)active media access be designed to be interwoven with passive experience modes? How does the balance between active and passive consumption affect the Quality of Experience? How can interactivity enhance the experience of people watching together, even when they are in disjoint locations? How can content personalization be enhanced through interactivity, and at which abstraction level do users want to interact? What do recent studies on interaction with content in the realm of social media sharing reveal? How can we understand how users want to use physical devices to interact? Which requirements for content production do new forms of interactive media imply? Which technical advances are needed to allow the industry to offer more interactive media services?

Topics of interest are:

* Enabling technologies
o Tools/Formats/Technologies for content adaptation, rendering and
converting for a wide variety of devices and delivery channels
o Research on interactive content delivery and synchronization
o Automatic content analysis
o Authoring tools and players, especially author support
o New forms of interaction like VR goggles, wearables,
and cyber-physical systems
o Approaches for interactive personalization and recommendation
o Technologies for passive experience and lean-forward interaction

* Experiences
o QoS and QoE
o Ways of interaction
o Personalized and Collaborative multimedia experience and creation
o Studies and foundations from the social sciences
o Approaches for inclusion and improved accessibility
(e.g. automatic content enhancement for special needs)

* User Interaction
o Interaction concepts and methods of feedback
o User studies that evaluate new types of content interaction
(joint interaction of groups, balance between active and passive
media consumption, trends)
o Research on natural interaction techniques
o Experiments on multi-modal interaction and social signal processing,
especially gesture control and speech recognition

* Content
o New types of content (e.g. content from gaming and VR domains,
adaptable content, content of variable length, content captured by
novel types of sensors)
o Recommendations, standards and formats

* Best practices in all areas listed above

* Future challenges

Guest Editors
- Britta Meixner, FXPAL
- Joscha Jäger, Merz Akademie Stuttgart
- Wei Tsang Ooi, National University of Singapore
- Harald Kosch, University of Passau

Submission Details
All the papers should be full journal length versions (18 - 30 pages) and follow the guidelines set out by Multimedia Tools and Applications:

Manuscripts should be submitted online at choosing
“INTERACTIVE MEDIA: TECHNOLOGY AND EXPERIENCE” as article type. All the papers will be peer reviewed following the MTAP reviewing procedure.

Download CfP:

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ICMR 2017   ACM International Conference on Multimedia Retrieval
SIGGRAPH 2017   International Conference on Computer Graphics and Interactive Techniques
ICFCC 2017   2017 9th International Conference on Future Computer and Communication (ICFCC 2017) - Ei & Scopus
QoMEX 2017   Quality of Multimedia Experience
DIS 2017   Designing Interactive Systems
IEEE WoWMoM 2017   18th International Symposium on a World of Wireless, Mobile and Multimedia Networks
IDEA 2016   KDD 2016 Workshop on Interactive Data Exploration and Analytics (IDEA)
SI: CAfBMD 2016   Springer Multimedia Tools and Applications Special Issue on Content Analysis for Big Multimedia Data
FILM 2016   Future of Interactive Learning Machines Workshop @ NIPS 2016