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gEducation 2015 : gEducation 2015: 2nd International Workshop on Gamification in Education


When Nov 13, 2015 - Nov 13, 2015
Where Barcelona (Spain)
Submission Deadline Jul 14, 2015
Notification Due Sep 14, 2015
Final Version Due Nov 1, 2015
Categories    gamification   education   innovation   learning

Call For Papers

Gamification has become a powerful tool to engage students to learn in a different and funnier way. gEducation, the educational Workshop from Gamification World Congress aims to become a forum for educators, researchers and practitioners in the area of Education Innovation that are interested in how gamification is changing the future of education and how gamification can be used to improve the learning process, engage students, etc. Further of cases studies, gEducation believe that Gamification is a line of research that is becoming more important and essential to improve techniques of creation, monitoring, measuring, and improvement of gamified systems.

Call for Papers

The Scientific Board is pleased to announce the Call For Papers for the Second edition of “gEducation: Gamification in Education” workshop, co-located within the 4th edition of the Gamification World Congress, that will be held on 10th – 13th November 2015 in Barcelona, Spain.


The event is open to contributions from experts, researchers and practitioners in the intersection between gamification and education. Each submission must explain the research, innovation, good practices, results, the development process, and any other information necessary so as to understand the main questions about each experience.

Authors must send the paper through the online submission system. All papers will be evaluated by the program committee, formed by leading experts and scientist on gamification and education.

Each accepted paper will be presented in the workshop. The official language of the workshop is English, so if your paper is accepted, you should prepare a presentation in English and will have 10 minutes for your exposition, plus 5 minutes for questions from attendants.

Each accepted paper will be presented in the workshop. If your paper is accepted as a oral, you should prepare a presentation in English and will have 10 minutes for your exposition, plus 5 minutes for questions from attendants. If your paper is accepted as a poster, you should prepare a DIN A0 poster: 1189mm height x 841mm width. Posters must be in English and will be located in the coffee area, so you can answer questions about your poster in the coffee breaks. Please check conference agenda

All accepted papers and posters will be published in CEUR Workshop Proceedings.

Submit your contribution!


Each contribution should not exceed the length of 8 pages, including references, and must be prepared following the following format:

To submit a paper, send it (with author names and affiliations) in the EasyChair page we have prepare to receive all the contributions:

Each PC member will review and comment the papers through EasyChair and the best papers according to their votes will be chosen to be presented at the workshop. Each paper will be given, at least, 3 reviews. The best paper award will be assigned to the best rated paper.

All the accepted papers will be included in the online workshop proceedings at CEUR workshop proceedings (

At least one author must be registered at the workshop for each accepted paper.

Topics of Interest

gEducation Workshop is an extraordinary place to present on-going works on the application of gamification in the classroom or in e-learning environments. Topics of interest include, but are not limited to:

Tools for education
Gamification in education
Techniques and strategies
Collaborative learning
Innovative methodologies
Success stories
User experiences and gamification in the classrooms
Management of gamified classrooms
Useful resources for educators
Gamification for different learning levels
Styles of gamification in educational environment
Important Dates

Submission deadline: July 14th 2015
Notifications: September 14th 2015
Workshop: November 13th 2015
Program Committee

The program committee is formed by leading experts on the application of gamification in educational environments.

Mikkel Lodahl (Vinden Djurs)
Christos Gatzidis (Bournemouth University)
Corné van Delft (HKU – Games&Interactie)
Ruth S. Contreras Espinosa (Universidad de Vic)
Eva Villegas (La Salle-Universitat Ramon Llull)
Panagiotis Zaharias (ASPETE, Usability247)
Iván Cantador (Universidad Autónoma de Madrid)
Flavio Escribano (ArsGames)
María Rubio (Gamestar(t))
Guillermo Castilla (Universidad Europea)
Manuel Fernández-Utrilla (Universidad Europea)
More to be confirmed…

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