gEducation 2015 : gEducation 2015: 2nd International Workshop on Gamification in Education
Call For Papers
Gamification has become a powerful tool to engage students to learn in a different and funnier way. gEducation, the educational Workshop from Gamification World Congress aims to become a forum for educators, researchers and practitioners in the area of Education Innovation that are interested in how gamification is changing the future of education and how gamification can be used to improve the learning process, engage students, etc. Further of cases studies, gEducation believe that Gamification is a line of research that is becoming more important and essential to improve techniques of creation, monitoring, measuring, and improvement of gamified systems.
Call for Papers
The Scientific Board is pleased to announce the Call For Papers for the Second edition of “gEducation: Gamification in Education” workshop, co-located within the 4th edition of the Gamification World Congress, that will be held on 10th – 13th November 2015 in Barcelona, Spain.
The event is open to contributions from experts, researchers and practitioners in the intersection between gamification and education. Each submission must explain the research, innovation, good practices, results, the development process, and any other information necessary so as to understand the main questions about each experience.
Authors must send the paper through the online submission system. All papers will be evaluated by the program committee, formed by leading experts and scientist on gamification and education.
Each accepted paper will be presented in the workshop. The official language of the workshop is English, so if your paper is accepted, you should prepare a presentation in English and will have 10 minutes for your exposition, plus 5 minutes for questions from attendants.
Each accepted paper will be presented in the workshop. If your paper is accepted as a oral, you should prepare a presentation in English and will have 10 minutes for your exposition, plus 5 minutes for questions from attendants. If your paper is accepted as a poster, you should prepare a DIN A0 poster: 1189mm height x 841mm width. Posters must be in English and will be located in the coffee area, so you can answer questions about your poster in the coffee breaks. Please check conference agenda
All accepted papers and posters will be published in CEUR Workshop Proceedings.
Submit your contribution!
Each contribution should not exceed the length of 8 pages, including references, and must be prepared following the following format: https://gamification.world/wp-content/uploads/2015/05/gEducation-2015-template.doc
To submit a paper, send it (with author names and affiliations) in the EasyChair page we have prepare to receive all the contributions: https://easychair.org/conferences/?conf=gwc2015
Each PC member will review and comment the papers through EasyChair and the best papers according to their votes will be chosen to be presented at the workshop. Each paper will be given, at least, 3 reviews. The best paper award will be assigned to the best rated paper.
All the accepted papers will be included in the online workshop proceedings at CEUR workshop proceedings (http://CEUR-WS.org).
At least one author must be registered at the workshop for each accepted paper.
Topics of Interest
gEducation Workshop is an extraordinary place to present on-going works on the application of gamification in the classroom or in e-learning environments. Topics of interest include, but are not limited to:
Tools for education
Gamification in education
Techniques and strategies
User experiences and gamification in the classrooms
Management of gamified classrooms
Useful resources for educators
Gamification for different learning levels
Styles of gamification in educational environment
Submission deadline: July 14th 2015
Notifications: September 14th 2015
Workshop: November 13th 2015
The program committee is formed by leading experts on the application of gamification in educational environments.
Mikkel Lodahl (Vinden Djurs)
Christos Gatzidis (Bournemouth University)
Corné van Delft (HKU – Games&Interactie)
Ruth S. Contreras Espinosa (Universidad de Vic)
Eva Villegas (La Salle-Universitat Ramon Llull)
Panagiotis Zaharias (ASPETE, Usability247)
Iván Cantador (Universidad Autónoma de Madrid)
Flavio Escribano (ArsGames)
María Rubio (Gamestar(t))
Guillermo Castilla (Universidad Europea)
Manuel Fernández-Utrilla (Universidad Europea)
More to be confirmed…