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MIG 2015 : Motion in Games


Conference Series : Motion in Games
When Nov 16, 2015 - Nov 18, 2015
Where Paris, France
Submission Deadline Jul 7, 2015
Notification Due Sep 4, 2015
Final Version Due Sep 24, 2015
Categories    computer graphics   artificial intelligence   AI   games

Call For Papers

The 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)

November 16-18, 2015, Paris, France
Submission Deadline: July 7, 2015

The 8th International Conference on Motion in Games will take place in Paris, France from November 16-18, 2015 and be hosted by Telecom ParisTech. Discussions regarding ACM SIGGRAPH and Eurographics sponsorship are underway.

Conference mission: Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of- the-art in the area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, as well as presentations by a selection of established researchers in areas related to games and simulation. The conference program will also include cultural and social events that foster casual and friendly interactions among the participants. MIG provides an intimate forum for researchers and practitioners in to present their research results, inspire new ideas, and promote cross-disciplinary collaborations.

We have an exciting program planned for 2015 with keynote speakers that are at the forefront of research in character animation, games, and artificial intelligence.

NEW this year! We are excited to introduce a “Games meets Academia” panel whose aim is to stimulate an active debate between practitioners and researchers alike, in an effort to bridge the gap between advanced research and development in computer games, and fundamental research in interactive computer animation.

Please stay tuned for more information and refer to for regular updates!


July 7, 2015 at 22:00 UTC/GMT


Catherine Pelachaud, CNRS – LTCI, Telecom ParisTech, France


Marc Christie, University of Rennes 1/INRIA Rennes, France
Mubbasir Kapadia, Rutgers University, USA.

There are several options for submission which are detailed below. The review process will be double-blind.


We invite submissions of original, high-quality papers in any of the topics of interest (see below). Each submission should be 7-10 pages in length, and will be reviewed by an international program committee for technical quality, novelty, significance, and clarity. All of the accepted regular papers will be archived in the EG and ACM digital libraries. All submissions will be considered for Best Paper Awards. Best Paper, Best Student Paper, and Best Presentation awards will be conferred during the conference.

Like in previous years, the best papers will be invited to submit an extended version for publication in the journal of Computer Animation and Virtual Worlds (CAVW).


We also invite 4-6 page submissions for quick dissemination of fresh ideas. Short papers should include an augmentation or new application of existing work. Short papers can also contain the mature seeds of new research. These papers will undergo the same rigorous review process as regular papers, will appear in the electronic proceedings, and will be archived in the EG and ACM digital libraries.


Two types of work can be submitted directly for poster presentation: (1) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it was published should be identified in the abstract. (2) Work that is of interest to the MIG community but is not yet mature enough to appear as a short or long paper.

Posters will not appear in the official MIG proceedings but will appear in an online database for distribution at author’s discretion.

Accepted papers will be presented at the conference during oral sessions, or as posters during a poster session. Best Paper and Best Student Paper awards will be conferred during the conference.


Papers should be formatted using the SIGGRAPH formatting guidelines:

Details about submission process coming soon.


The relevant topics include (but are not limited to):

Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behaviour
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Interactive Narrative
All papers will be reviewed carefully by the International Program Committee members.

For more information, please visit

See you in Paris!

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