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NetGames 2015 : The 2015 International Workshop on Network and Systems Support for Games

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Conference Series : Network and System Support for Games
 
Link: http://netgames2015.fer.hr/
 
When Dec 3, 2015 - Dec 4, 2015
Where Zagreb, Croatia
Submission Deadline Aug 21, 2015
Notification Due Oct 12, 2015
Final Version Due Oct 26, 2015
Categories    full papers   short papers   demos
 

Call For Papers

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NetGames 2015 CFP
The 14th Annual Workshop on Network and Systems Support for Games
December 3-4, 2015, Zagreb, Croatia
http://netgames2015.fer.hr/
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IMPORTANT DATES
================

Full/Short paper deadline: September 6, 2015 23:59 CET (EXTENDED DEADLINE)
Demo submission deadline: September 18, 2015
Notification of decisions: October 12, 2015
Registration/ Final Paper Due: October 26, 2015



The 14th Annual Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):

- Scalability, cloud support, client-server, P2P, and mobile architectures
- Efficient message distribution and network protocol design
- Latency issues and lag compensation techniques
- Network traffic measurement and modeling
- System benchmarking, performance evaluation, and provisioning
- Operating system enhancements, service platforms, and middleware
- Massively Multiplayer Online Gaming (MMOG)
- Multiplayer usability and user behavior studies
- Personal communications and conferencing in games
- Mobile games, resource-constrained systems, and context-based adaptation
- Quality of service, quality of experience, and system/content adaptation
- Dynamic and user-generated content authoring and management
- Security, authentication, accounting and digital rights management
- Cheat detection and prevention
- Social networking in multiplayer games
- Data analytics and visualization support for game research


SUBMISSIONS & FORMATTING
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NetGames 2015 welcomes full papers to be presented in the single-track program, extended abstracts (short papers) reporting work-in-progress to be presented with a poster during the poster and demo session, and demos showing original research prototypes.

Reviews will be single-blind; authors must include their names and affiliations on the first page. Papers should not be under review at another venue nor previously published elsewhere. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted. Accepted and presented papers will be published in the workshop proceedings.

All papers must be submitted according to the IEEE Conference Proceedings format with the following length requirements:

Full papers 6 pages
Short papers 3 pages
Demos 3 pages


WORKSHOP CHAIRS
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Maha Abdallah, Pierre and Marie Curie University, France
Mirko Suznjevic, University of Zagreb, Croatia

For more details, please visit: http://netgames2015.fer.hr/ or contact the workshop Chairs, Maha Abdallah (Maha.Abdallah@lip6.fr) and Mirko Suznjevic (Mirko.Suznjevic@fer.hr).

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