posted by organizer: Skycap || 3048 views || tracked by 4 users: [display]

C4 2015 : The Connect, Create, and Collaborate Conference


When Oct 8, 2015 - Oct 10, 2015
Where Online
Abstract Registration Due Jun 10, 2015
Submission Deadline Jul 2, 2015
Notification Due Aug 15, 2015
Final Version Due Sep 1, 2015
Categories    video games   game development   game design   art

Call For Papers

The purpose of C4 is to more affordably help you do three things: Connect, Create, and Collaborate.

CONNECT – Connecting with other professionals is a key to being successful and is a benefit of attending a conference. However, unless a conference is taking place near by, it can be expensive to attend. On top of the registration fee, it can easily cost hundreds of dollars for travel and hotel just to be there to attend. Particularly for new Independent Developers, that money could be better spent on a development budget that isn't big to begin with. The Solution? If it is too expensive for a developer to attend the conference, then bring the conference to the developer online.

CREATE – Creating is what making games is all about. Developers should be able to make games that players can enjoy and appreciate, even if they don’t have the development budget of a large Studio. Come learn from other developers, about how they overcame the obstacles they faced and are facing. Share stories of successes and failures, and why they happened.

COLLABORATE – Half the fun of making a game is working together with others that enjoy developing games as much as you do. Have an idea and some of the means, but can’t make it alone? Looking for some like-minded individuals to work with? Let us help you find them!


This Conference seeks contributions from developers great and small, to address the following topics:

- The business of making games.
- Game Design
- Project Postmortems
- Game Development War Stories

In addition to these topics, if you have an industry-related topic that you feel the professional community needs to hear, please submit it.


Please send the abstract, papers, a short bio, and your contact information to

Abstract & Speaker Guidelines
-Abstracts for presentations must be in PDF format, and 150-200 words in length.
-Speaker presentations need to be at least 20 to 30 minutes in length, with at least 10 additional minutes for attendee questions.
-Speaker Presentations will be streamed live over the Internet. Speakers will need a webcam and a good Internet connection.

*All Presentations should be suitable for audience consisting of youth and adults.


Benjamin Eccles
Skycap Studios
Springfield, Virginia, U.S.A.

BitsontheWire, Inc.
Tuscon, Arizona, U.S.A.

Related Resources

CGDEIJ 2022   Computer Game Development and Education: An International Journal
Education 2023   Applying Education in a Complex World
PJA Vol. 66   PJA Melancholia 2022
ReVIEWING BMC 2022   Call for Proposals: ReVIEWING Black Mountain College 13
JPM 2022   AI, Augmentation and Art