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CI & Games Session / CEEC 2015 : Computational Intelligence and Games Special Session at CEEC 2015


When Sep 24, 2015 - Sep 25, 2015
Where Colchester, UK
Submission Deadline Jun 30, 2015
Notification Due Jul 30, 2015
Final Version Due Aug 17, 2015
Categories    computational intelligence   games   agents   artificial intelligence

Call For Papers


* Paper Submission deadline: 30th June 2015 (extended)
* Notification of acceptance: 30th July 2015
* Camera-ready Manuscript: 17th August 2015
* Registration deadline: 21st August 2015

Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of Computational Intelligence methods to computer games.

Researchers are hereby invited to submit a full paper (5-6 pages) detailing their research or a short paper (max 4 pages), which describes their work-in-progress. All submitted papers will be subject to peer reviewing by at least two reviewers for technical merit, significance and relevance to the topics.

Further information is available from the CEEC 2015 website

Submission implies the willingness of at least one author per paper to register, attend the conference and present the paper. Papers submitted to this special session are eligible to be awarded with a CEEC Best Paper Award on the Special Session on Computational Intelligence and Games. Proceedings will be published at IEEE Xplore.

Authors of selected articles will be invited to submit an extended version to a Special Issue of the Computers journal (

This special session welcomes submissions on (but not limited to) the following topics:
▪ Learning in Games
▪ Neural-based Approaches for Games
▪ CI for Player Affective Modeling
▪ CI-based Digital Design Assistants
▪ CI/AI-based Game Design
▪ Comparative Studies
▪ Non-deterministic Games
▪ Console and Video Games
▪ Procedural Content Generation
▪ Player Satisfaction and Experience in Games
▪ Imperfect Information Games
▪ Game-based Benchmarking
▪ General Game Playing
▪ General Video Game Playing
▪ Augmented Reality Games
▪ Optimizing Gameplay
▪ Evolutionary Games
▪ Strategy Games
▪ Co-evolution in Games
▪ Fuzzy-based Approaches for Games
▪ Intelligent Interactive Narrative
▪ CI for Non-Player Characters in Games
▪ Player/Opponent Modeling in Games
▪ Multi-agent and Multi-strategy Learning
▪ Applications of Game Theory
▪ Character Development
▪ Evasion (Predator/Pray) Games
▪ Realistic Games for Simulation and Training
▪ Automatic Creation of Modules or Game Levels
▪ Board Games and Card Games
▪ Serious Games
▪ Games for Mobile Platforms

Please find more information at the CEEC 2015 webpage:

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